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Word: hoppered (lookup in dictionary) (lookup stats)
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...exhibit. With paintings by Grosz, Braque, Archipenko, and Gleizes decorating the walls, it might be assumed that the conservative Dehn watercolors would be reduced to insignificance. But Dehn does more than hold his own. His clear, wind-washed landscapes are executed in a manner similar to that of Edward Hopper. The colors are neutralized but are far from dirty; Dehn's whole technique is that of a careful, better-than-average artist...

Author: By Jack Wilner, | Title: Collections & Critiques | 2/26/1940 | See Source »

...written by one Torquemada in 1547. Neither the Rameses nor Torquemada was much concerned over the checker problems of the dub, but the latest book on checkers is. Published this week, How to Play Winning Checkers (Simon & Schuster; $1.50) is authored by an expert with the encouraging name of Hopper...

Author: /time Magazine | Title: Sport: Go-As-You-Please | 1/29/1940 | See Source »

Millard Fillmore Hopper learned his first checkers in a Greenwich Village recreation centre while his friend from around the block, Gene Tunney, was learning to box. Big Gene Tunney retired as heavyweight champion of the world in 1928. Featherweight Millard Hopper, at 43, is still going strong as unrestricted ("go-as-you-please"*) checker champion of the U. S. Last summer at the New York World's Fair he set up a booth, took on all comers, sometimes a dozen at a time, played some 5,000 games, lost three...

Author: /time Magazine | Title: Sport: Go-As-You-Please | 1/29/1940 | See Source »

...Millard Hopper became champion by 1) studying with Christy Mathewson, as slick a checker player as he was a pitcher, 2) running a checker booth at Coney Island and manning the Eden Musee automaton, 3) beating Alfred Jordan, go-as-you-please champion of Great Britain...

Author: /time Magazine | Title: Sport: Go-As-You-Please | 1/29/1940 | See Source »

...Champion Hopper's book contains, in addition to lucid dope on openings, cross-board tactics, traps and end-game maneuvers, a chapter illustrating ten games in which experts lambaste dubs. Sympathetic post-mortems diagnose, slip by slip, just where the dubs let the experts bring on the two, three, and four-for-one Blitzkriegs that usually wind up such games. The particular Blitzkrieg Champion Hopper is scheming in the cut above is a six-for-two "in-and-out" shot...

Author: /time Magazine | Title: Sport: Go-As-You-Please | 1/29/1940 | See Source »

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