Word: humanism
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Dates: during 1970-1979
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...President sternly accused Iran of violating standards of human behavior and international law in holding the hostages and warned of "grave consequences" if any are harmed. He vowed that the U.S. "will never yield to blackmail or international terrorism." Said he: "There are some conditions, prices, for the hostages that this country will not pay." Responding to a question about the debate that has already begun over whether he (hould have allowed the Shah to enter the U.S. in the first place, Carter stoutly declared that he had "no regrets and no apologies...
...eight months, I was freed to work in the prison because I was the only one who could operate the electrical system." Those less fortunate ended up in mass graves. We were taken to one such site on the edge of the city. Out of the ground protruded a human skull...
...part of a broader movement to restore law-and-order that also includes the recent crackdown on China's tiny dissident movement. Last week Vice Premier Deng Xiaoping, talking to a delegation from the Encyclopaedia Britannica, defended the stiff 15-year sentence meted out six weeks ago to Human Rights Activist Wei Jingsheng on the ground that "we needed to make an example of him." At the same time, the centerpiece of the human rights movement, Peking's famed "democracy wall," came under official attack. Meeting in Peking, members of China's National People's Congress...
What is even more interesting than prospective riches for the toy companies, however, is the feet that many of the computer gadgets are both toys and teaching machines. As teachers they can form bonds of a sort-friendships?-with their pupils. And though two or more human beings can sometimes play against each other in computer games, it is clear to anyone who has tried the machines that the most fascinating interaction is between one person and one computer. Computer gaming, and learning, are solitary activities that do not seem solitary. The computer toys are starting to teach their owners...
...tournament practice," the sixth of ten levels, the Challenger is supposed to average three minutes of thought for each move, but in dodgy situations it will brood for 15 minutes or so, and the human player may well choose to spend his time worming the dog or writing a threatening letter to the telephone company. The machine itself does not yet have a dog or a typewriter, and it becomes impatient within a couple of minutes when its opponent is thinking. Then it says, gruffly, "Enter-your-move." There is a useful voice turn-off button for such moments. Except...