Word: ideality
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Dates: during 1970-1979
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...surveying the problems facing the U.S. and its allies, most strategists agree on one point: nothing could do more toward building a new relationship between the West and the Islamic world than a successful conclusion of the Egyptian-Israeli "autonomy" talks. It would be an ideal first step toward defusing the Iranian crisis and reducing the pressure on America's traditional allies. Until significant progress is made on that score, they believe, there is likely to be neither much sympathy for the U.S. nor much real stability in the region. As a senior British diplomat observed last week...
...first, the house seemed ideal, a perfect setting for EJ.'s Queen Anne furniture. At night, the street was softly illuminated by gaslight. Then E.J.'s luck began to change. First someone ripped the radio out of her sports car. Then, in mid-November, a far more serious episode occurred: a bearded man in his 20s broke into the house and raped her. Her reaction was bizarre. "If I had to be raped," she told a friend, "I'm glad that he was the man who did it. He didn't abuse me. He didn...
...peace. He allowed some cooperation between Irish and British security forces, including an agreement that permitted British helicopters to fly into a small area of Irish airspace in search of terrorists. He treated the Fianna Fáil aim of political unity for all of Ireland as a distant ideal rather than an immediate goal. To some party members, that was heresy...
...Iranian students, with the approval of Ayatullah Khomeini [Nov. 19], seem to be proving that Islam is-at least in the Iranian version-a religion that emphasizes revenge rather than forgiveness. They evidently consider revenge on one very ill man the ideal to put first in the life of their country...
Bernie De Koven, 38, is the game designer for Ideal Toys, makers of last year's big-selling Electronic Detective-similar to Stop Thief, this year's Parker Bros, entry. His office is cluttered-a creative mulch of dolls' heads, car wheels, batteries, record-player motors, computer entrails, synthesizers and oscilloscopes-but he knows where the action is. "Try an experiment," says De Koven. "Bring in 30 of your most beautiful mechanical games and two cruddy electronic games to a group of kids, and see what happens...