Word: interaction
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Dates: during 2000-2009
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...faculty-led tutorial and conference courses; its student-faculty ratio of less than 7 to 1 helps as well. The number of freshman seminars has soared, Harvard is midway through an effort to expand the Faculty by 15 percent, and the ongoing curricular review aims to increase faculty-student interactions by raising the number of small classes and promoting opportunities that foster such dialogue. But most of the curricular review has focused on sexier issues like general education. The future of the Core Curriculum is admittedly important, but expending so much breath on the structure of the literature requirement misses...
...play video games because they are "really hard" and the "learning curve is steep." As a nongamer, I have another take: we do not play video games because we prefer fresh air and sunshine, exercise, good books and conventional card and board games that allow us to interact with other humans. Susan Mycroft Asheville, North Carolina...
...While Harvard provided strippers to entertain their male undergraduates in the 1950s, Harvard House Masters strictly regulated how men entertained women in the dormitories. For the Class of 1956, parietals—the hours when women were allowed in male dormitories—restricted how they interacted with the opposite sex. According to the rules, women could be in male dormitories until 11 p.m. on Saturdays and from 4 to 7 p.m. on weekdays for upperclassmen.Parietal rules at Harvard date back to the 1770s, a 1955 Crimson article reported. “Restrictions were a definite necessity...
...play video games because they are "really hard" and the "learning curve is steep." As a nongamer, I have another take: we do not play video games because we prefer fresh air and sunshine, exercise, good books and conventional card and board games that allow us to interact with other humans. Susan Mycroft Asheville, North Carolina, U.S. "A game for all ages" reported that Nintendo hopes its new game controller, which senses a player's hand movements, will appeal to girls and grandparents. As a female gamer who has been playing video games since the days...
...play video games because they are "really hard" and the "learning curve is steep." As a nongamer, I have another take: we do not play video games because we prefer fresh air and sunshine, exercise, good books and conventional card and board games that allow us to interact with other humans...