Word: katamari
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...sequel, We Love Katamari (coming Sept. 7 for PlayStation 2), doesn't mess with success. You're still a prince, still rolling up stuff into stars, but now it's, like, different stuff. There's a snow level, a classroom level and--ooooh--an underwater level. Like the original, it will be cheap ($29.99), charming and nicely nonviolent. And it will still make no sense whatsoever. --By Lev Grossman...
...stand video games? Then you may be on your way to becoming a top game designer. That, at least, is the counterintuitive experience of Keita Takahashi, the Japanese creator of the offbeat international hit known as Katamari Damacy. The addictive game involves a cosmic prince rolling a sticky ball around a colorful landscape filled with things to pick up; it looks like manga meets Monty Python and sounds like Hello Kitty does hip-hop, and that has everything to do with the creator's inexperience. "I don't play games," he insists. "There are too many unoriginal ones...
...KATAMARI DAMACY Just roll with it. This quirky Japanese masterpiece is a giant ball...
From the moment you see the Monty Pythonesque title sequence--all flying pandas and singing geese set against the annoyingly catchy title music--you know you're dealing with the most unusual and original game to hit the PlayStation2. You play a pint-size cosmic prince frantically rolling his Katamari (a sticky ball) around a landscape filled with household objects. At first, the Katamari can pick up only thumbtacks and other small items. But the larger it gets, the more it can pick up, until eventually you've got a ridiculous giant ball of junk that can successfully spear skyscrapers...
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