Word: killingly
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Dates: during 1990-1999
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Brown says he realized how wrong he was five days later, when Harris and Klebold launched the Columbine massacre, murdering 13 and wounding 23 before killing themselves in circumstances (Double suicide? Murder-suicide?) that the authorities have not yet clarified. Brown had been spending a good deal of time with these deadly friends, and he understands them as well as anyone now alive. But he insists he never had a clue to what they were up to. And though his association with Harris and Klebold has drawn suspicion--"I don't know what he is," says District Attorney Dave Thomas...
...morning of Tuesday, April 20, as the sun rose over Littleton, Colo., more than 14 million American teenagers punched off their alarm clocks, scarfed their breakfasts, brushed their teeth, rushed off to school...and did not kill their classmates. On that day, like other days, 40% of those teenagers--a number that has doubled in the past two years alone--logged on to the Internet. The vast majority did not encounter recipes for pipe bombs or deranged rants about white supremacy. Most were getting sports scores, downloading the most recent Britney Spears cut, chatting with friends. Some were even doing...
After April 20, though, I began to have some doubts--as I'm sure most parents did. Should we worry about our kids' exposure to video games? The question isn't whether games make children kill, because it isn't that simple. The concerns are subtler yet no less worrisome. Do graphically violent games desensitize children to violence? Do such games teach kids to take pleasure in the suffering and death of others? Are even nonviolent e-games addictive? Do they gobble up time better spent on homework, sports and other outdoor play? Or is most gaming time taken away...
Violent video games, Grossman argues, prepare kids to kill and even teach them to enjoy the experience. Of course, "not everybody who plays these games will become a murderer," Grossman says. "Just as not everybody who smokes gets cancer. But they will all get sickened...
...Kombat, that examines the way boys and girls react to e-games, says moderately violent video games might even be beneficial, helping girls learn how to compete in an aggressive world. He also points out that if we tried to clamp down on everything that triggered unstable people to kill, "the Bible would be one of the first things we'd want...