Word: kombat
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Dates: during 1990-1999
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Violence fascinates and excites us. From the yearly Schwarzenegger blockbuster movie to the Mortal Kombat Super Nintendo phenomenon, we teach American children that murder is acceptable, as long as it is funny, or clever, or amusing. Yet we expect them to understand when we say that the Oklahoma City incident was none of these things. Moreover, we introduce them to the tools of real murder, and expect them not to carry out the lessons they learned from their video games. Stories of children killing children far too often mar the front pages of national newspapers...
...years, members of Harvard's first-year classes have trooped down to the Union basement after dinner for a dessert of pinball and pool. The room features nine game machines, including the popular Mortal Kombat...
Renegades from the Late Late Movie? No, these are characters from Mortal Kombat, America's top-grossing arcade game last year and the focus of a growing debate about whether violence in video games has finally gone too far. The issue came home for millions of parents and kids last week when Acclaim brought out four new versions of Mortal Kombat designed to play on the Sega and Nintendo systems found in some 50 million U.S. households...
...Mortal Kombat is not the first violent video game -- or even the worst. In Night Trap, a controversial compact-disc game that plays on the Sega system, five scantily clad women are stalked down by bloodthirsty vampires who like to drill holes in their victims' necks and hang them on meat hooks. In both Night Trap and Mortal Kombat, live-action video technology makes the violence that much more realistic...
...steam. As it is, American kids who have video-game machines already play, on average, nearly 1.5 hours a day. For many parents, the problem is not what their children are doing on their Nintendo systems, but what they are not doing while locked in Mortal Kombat -- reading books, playing outdoors, making friends. When the information highway comes to town, bringing with it a thousand new reasons to spend time in front of a video screen, that may be a growing problem not just for the kids...