Word: kombat
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Dates: during 1993-1993
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...make the characters in video games more realistic, actors are being recruited to serve as models. Acclaim, the video-game company that made Mortal Kombat, has created a special "motion capture studio" for this purpose. A martial-arts expert with as many as 100 electronic sensors taped to his body sends precise readings to a camera as he goes through his moves -- running, jumping, kicking, punching. The action is captured, digitized and synthesized into a "naked" wire-frame model stored in a computer. Those models can then be "dressed" with clothing, facial expressions and other characteristics by means...
...left): Star Trek: The Next Generation/Spectrum HoloByte, Inc., for 3DO 7Interactive Multiplayer; Sonic the Hedgehog/Sega of America, Inc.; Voyeur/Philips CD-i -- Philips P.O.V.; Super Mario/Nintendo of America Inc.; Jurassic Park Interactive from MCA ( (c) Universal City Studios, Inc., & Amblin Entertainment, Inc.) for 3DO Interactive Multiplayer; Acclaim's Mortal Kombat for the Super NES; "Disney's Aladdin" for Sega Genesis, Disney characters (c) The Walt Disney Company
Renegades from the Late Late Movie? No, these are characters from Mortal Kombat, America's top-grossing arcade game last year and the focus of a growing debate about whether violence in video games has finally gone too far. The issue came home for millions of parents and kids last week when Acclaim brought out four new versions of Mortal Kombat designed to play on the Sega and Nintendo systems found in some 50 million U.S. households...
...Mortal Kombat is not the first violent video game -- or even the worst. In Night Trap, a controversial compact-disc game that plays on the Sega system, five scantily clad women are stalked down by bloodthirsty vampires who like to drill holes in their victims' necks and hang them on meat hooks. In both Night Trap and Mortal Kombat, live-action video technology makes the violence that much more realistic...
...steam. As it is, American kids who have video-game machines already play, on average, nearly 1.5 hours a day. For many parents, the problem is not what their children are doing on their Nintendo systems, but what they are not doing while locked in Mortal Kombat -- reading books, playing outdoors, making friends. When the information highway comes to town, bringing with it a thousand new reasons to spend time in front of a video screen, that may be a growing problem not just for the kids...