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...Science A-36 class, “Observing the Sun and the Stars,” we have to perform six laboratory experiments and do a lab report for each one. In class, someone asked the head TF how much time we were expected to spend on each lab report. “Four to eight hours,” he responded. Here are the lab report guidelines (italics mine...

Author: By Lowell K. Chow, CRIMSON STAFF WRITER | Title: King of the Type A’s | 11/12/2004 | See Source »

...Lab reports should generally be about 5 pages of text . . . We assume these will all be written on a computer (i.e. not hand-written). Figures may be hand-drawn, though, and no need or extra credit for fancy computer graphics. Some may find it easier/faster to use computer plots (e.g. use Excel), which we welcome...

Author: By Lowell K. Chow, CRIMSON STAFF WRITER | Title: King of the Type A’s | 11/12/2004 | See Source »

DIED. LEWIS URRY, 77, whose invention of a long-life battery made possible a host of portable devices; in Middleburg Heights, Ohio. In 1955, at Union Carbide's Eveready lab, the chemical engineer was asked to make a small battery that would last for more than a few minutes. He was quite successful: at a demonstration for company executives, one toy car, equipped with an older battery, quickly slowed to a halt while another, powered with his now standard alkaline battery, raced around and around the cafeteria. Urry, according to his son Michael, was a modest man who "took special...

Author: /time Magazine | Title: Milestones Nov. 8, 2004 | 11/8/2004 | See Source »

Steven Spielberg spoke out on video games last month at the EA Game Innovation Lab at the University of Southern California. "I think the real indicator," he said, "will be when somebody confesses that they cried at Level 17." Spielberg was talking about video games and art, and the increasingly less absurd question of are-they-or-aren't-they. The mere fact that U.S.C. has a Game Innovation Lab is probably an indicator that something is afoot, but I'm here to accept Spielberg's challenge and come clean. A video game made...

Author: /time Magazine | Title: The Art of the Virtual | 11/8/2004 | See Source »

...Ranch). And the special effects, which make the camera seem to zoom through blood vessels or the fiery barrel of a gun--render the forensic science more real than any dry technical explanation. The overexposed flashback images look like music videos, the lurid anatomical closeups like art film, the lab scenes like a lush photo shoot: cerulean blue trays, crystal glass, ruby chunks of human tissue laid out like a $300 sushi course...

Author: /time Magazine | Title: Television: Crimetime Lineup | 11/8/2004 | See Source »

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