Word: lara
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Dates: during 1990-1999
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Adrian Smith is not 17 years old. The British game designer's hormones are about a decade and a half past the raging stage. Yet talk to him about his creation Lara Croft--buxom heroine of the Tomb Raider series of computer games--and his face lights up with a naughty-boy grin. "Lara's changed fairly significantly," he says of her latest outing, Tomb Raider IV: The Last Revelation. "She's got a bottom now. She's got cheeks. She's smoother. Now she exists just as we first imagined...
...thanks to the wonders of advanced computer graphics, our heroines can now be ogled more realistically than ever. But Smith's enduring relationship with Lara has been about more than building a better bottom. In Tomb Raider, players guide Ms. Croft, archaeologist and daughter of an English lord, through a series of brainteasing, Indiana Jones-style adventures. Just five years old, Lara has become the foundation of one of the most successful franchises in video-game history. The first three Tomb Raiders sold an incredible 17 million copies, helping boost sales of Sony PlayStations and 3-D graphics cards...
When Tomb Raider IV hit stores last week, you were also able to pick up a Lara Croft comic, a Lara Croft candy bar, a Lara Croft action doll. A Pokemon-esque Lara Croft card game is selling briskly, as is Lara's Book (a cultural dissection by Generation X author Douglas Coupland). Coming soon: a Lara Croft movie from Universal Pictures and 60-ft.-tall Croft wall paintings in major cities across America...
Captain Vedica Jain will lead the team into battle. Joining her are junior Sanaz Ghazal and sophomore Andrea Magyera. Harvard will unveil its strong freshman class, adding Sanja Bajin, Nivedita Jerath and Lara Naqushbandi to the traveling squad this year...
This "moving decor," as Cunningham calls it, was painstakingly created by digital artists Shelley Eshkar and Paul Kaiser. Employing the techniques used to create such video-game characters and animations as Tomb Raider's Lara Croft and the dancing baby Ally McBeal, Eshkar and Kaiser fine-tuned the process to capture precise dance steps. To start, they used motion-capture technology to record the movements of a live dancer with digital video cameras. They then used 3-D animation software called Character Studio and 3D Studio Max to map the movements onto their own digital drawings and render the final...