Word: linearly
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Dates: during 2000-2009
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...dolls with nuanced facial expressions. "I like to be on the wave of the next insanely great thing," he says. His motors work because the alloy nitinol can assume different shapes as its temperature fluctuates. An electrical current causes a nitinol wire in the device to shorten, allowing the linear motor to contract like a human muscle but at 1,000 times the strength. That's a simple task but an important one, and one MacGregor believes can reach markets worth $3.8 billion. The NanoMuscle, which costs less than $1 to make, qualifies as nanotech, the company says, because...
...suit to ethnobotonist Richard Evans Schultes to a stock-car-racing monkey named Jocko. Not only fun but educational - I was pleased to learn the origin of the Jacuzzi and the Leslie speaker - this clever theme limits the self-indulgence of the works and virtually forces creators to write linear narratives. You end up with such oddball delights as Nicky B.'s juvenile, hip-hop version of the old chestnut Davey Crocket story ("My hunting skills are badass!") Reading "SPX 2002," is like listening to a cover-song compilation by interesting bands you might not otherwise have the patience...
...same way as a western art course book. McKean hits all the styles, from fuzzy iconic images like cave drawings, to representational pen and ink, to painterly abstract expressionism, up through photography and digital effects. But most important, it's all done at the service of a linear narrative, the definition of comix. When the painter meets a woman at a bar the graphics are laid out in clear rows of careful panels. As the couple relaxes into easy conversation, the drawings slip over the edge of the panels until the forms become free, abstract swirls. Then, refocusing...
...some areas, such as cinema, seem rather squeezed, but many go into fascinating depth. Making and marketing includes a storyboard for the gangland adventure Grand Theft Auto taken straight from from the studio wall, which leads to a consideration of story-telling. "Narrative in video games is very non-linear," says curator Conrad Bodman. "There are subplots that may not lead to anything, but you have to work them all out" to find out what you have to do to win. The labyrinthine plot and convincing design may create a world in which players like to linger, but "Winning...
...Part III: In Apple Blossom Time," and even if we had the benefit of parts one and two, it seems unlikely to satisfy our need for obvious answers. Using a graphical style that combines hand-drawing and computer imagery, "Balthazar" wordlessly captures fragments of a schoolgirl's romantic fantasies. Linear moments, like a handsome teacher reaching out to touch a pretty colleague, are interrupted by panels of the girl dancing, until the entire page gets filled with swirling patterns of people in movement. Breaking down time into fragments has echoes in the accompanying story, "CHRZ," by van Dinther. Basically...