Word: lucases
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Dates: during 1990-1999
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In early 1996, Lucas invited a few trusted souls from Industrial Light & Magic, his 14-Oscar-winning special-effects unit, up to his Skywalker Ranch, north of San Francisco, and showed them 3,500 storyboards for the new film. Battle scenes, racing scenes, parades--all with thousands of characters in...
Making the original Star Wars trilogy, Lucas was forever frustrated that existing technology could not translate all his notions into compelling, realistic imagery. Today the whole palette of digital technology is much more subtle and supple; if you can dream it, you can see it. And you can play with...
Long before production began in the summer of 1997, two teams hunkered down to realize Lucas' vision. One was the art department, led by Doug Chiang. He and his crew cranked out some 3,000 drawings of planets, cities, swamps, creatures, racing pods, new mechanical versions of storm troopers (Lucas...
The other crew assembled "animatics": rough computer designs of the script's scenes using stick figures, artwork, bits of film. "We previsualize the movie," says animatician David Paul Dozoretz, who was in charge of the digital whiz kids. "We're Lucas' toy box. We do lots of experimentation." Thanks to...
Iain McCaig, a children's book illustrator, "conceptualized" the costumes--and some of the creatures inside them. For Darth Maul, the dark-side warrior who battles Qui-Gon with a prototype double-edged light saber, Lucas asked McCaig to draw his childhood nightmare come true. The artist drew one so...