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...South Korea, “electronic sports,” or eSports, is an $81-million-per-year industry. The bedrock of this relatively recent phenomenon is the game StarCraft, published in 1997 by American company Blizzard Entertainment (now Activision Blizzard, a Viacom company). There are four major StarCraft tournaments that play three seasons annually, at around two months per season. The matches are recorded in front of a live studio audience (comprised mostly of high-school-age female fans) in one of the high-tech “eSports stadiums” sprinkled across Seoul. The footage is televised...

Author: By Christina J. Kelly | Title: A New Idea in College Sports | 3/17/2009 | See Source »

...rare ability to make their audiences laugh and cry on cue, and such talent is merely a matter of good fortune. And why should we allow people whose “prominence” is as arbitrary as the films playing at a local theater to wield any major influence on political and social discourse...

Author: By James K. Mcauley | Title: A Confederacy of Dunces | 3/16/2009 | See Source »

...spurred debate over whether UC business could be conducted more efficiently. The meeting, which included the Town Hall meeting, six pieces of legislation, and an update on the status of a cable TV project, was also punctuated by lectures from the chairs of the Council’s two major sub-committees, who scolded representatives for complaining about the two-hour duration of last week’s meeting. “I understand that the meetings have been longer,” said Student Affairs Committee Chair Tamar Holoshitz ’10. “Quite frankly, it?...

Author: By Eric P. Newcomer, CRIMSON STAFF WRITER | Title: UC To Examine Social Spaces | 3/16/2009 | See Source »

...soft-spoken 34-year-old, Hou studied Chinese literature while at university in Beijing and worked as an editor at Sina.com, a major Chinese Web portal, for seven years before starting Shanda in 2005. He describes the company - in which budding writers self-publish their work without having to be vetted by editors - as not only a profitable business, but also an extension of his own literary aspirations. "I believe everyone can be a writer," he says. "Especially now, when the Internet really has become part of our lives...

Author: /time Magazine | Title: Avoiding Censors, Chinese Authors Go Online | 3/16/2009 | See Source »

...seemingly negligible amount paid by readers still takes up a major part of the company's revenue, Hou says a growing trend in the business is to convert online postings into hard copies of books, plays, movies or even computer games. Ghost Blows Out the Light, whose book and online game versions both became best sellers, already has a movie and a play in the making. More recently, a Shanda fantasy novel called The Star Games just sold its online game rights for 1 million yuan in January. "A major part of our job now is to forage those online...

Author: /time Magazine | Title: Avoiding Censors, Chinese Authors Go Online | 3/16/2009 | See Source »

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