Word: manhunter
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...relief to see him made small enough to handcuff because the phantom had become too big, and you can't bring peace to a haunted house. Bribes and threats and rockets and satellites had failed to find him, even with the world's mightiest army conducting the manhunt. The President had stopped talking about him, as if he were superstitious or trying to change the subject. People bought Saddam golf balls, Saddam pinatas, voodoo dolls, to satisfy the need to hit back and not feel helpless every time he taunted his hunters with a new videotape to rally his followers...
...relief to see him made small enough to handcuff because the phantom had become too big, and you can?t bring peace to a haunted house. Bribes and threats and rockets and satellites had failed to find him, even with the world?s mightiest army conducting the manhunt. The President had stopped talking about him, as if he were superstitious or trying to change the subject. People bought Saddam golf balls, Saddam pi?atas, voodoo dolls, to satisfy the need to hit back and not feel helpless every time he taunted his hunters with a new videotape to rally his followers...
There is no easy setting in Manhunt. Most video games have a go-easy-on-me mode suitable for little kids or work-weary older people looking to do some butt kicking with a minimum of effort. But Manhunt (for PlayStation 2; $49.99) doesn't have one--just medium and hard. Only in Manhunt, medium and hard are called Fetish and Hardcore. Somewhere in here, you should have figured out that Manhunt, a new game from Rockstar North, the team that created the controversial and wildly popular Grand Theft Auto series, is not for children...
Game play in Manhunt is a bit different from what you might expect. You don't want to go toe to toe with the roving thugs: they're tough, and if one gets in trouble, they will all mob you at once. The acme of the manhunter's art is the silent, solo kill: wait patiently in the shadows, follow stealthily, then take down your prey from behind. Manhunt is as much an audio game as a video game: you have to listen carefully to track your foes through the dark, dank alleyways. Rest assured they will be listening...
...Manhunt is an exceptionally violent game--garrote a villain with a sharp wire, and a finely rendered mist of blood sprays from his severed carotid. Interestingly, the game's premise feels like an attempt to help you sidestep any twinges of conscience you may feel at your own sadism--hey, it's that sick director guy who's making you do this! Not that this is any excuse, but if you can make your peace with the carnage, the game play is a bracing change from the usual button-mashing slugfests: Manhunt's thrills aren't in the action; they...