Word: mapped
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Dates: during 1940-1949
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...distances are great: to effect a junction of General Montgomery's Army in Libya (based on Alexandria) and General Eisenhower's British and U.S. forces (whose Atlantic base is Casablanca) was like trying to bring together armies from opposite shores of the U.S. (see map), with nothing like the excellent highway and communications facilities of the U.S. Franco's threat was one more strain on Allied manpower and communications...
...similar difficulty attaches to Air Combat Trainer, which has been approved by the National Aeronautic Association. On a large board, picturing a photographic aerial map, players place planes which maneuver into combat, one player operating a fighter force which tries to prevent the other's bombers from hitting objectives below: power plant, docks, reservoir, bridge, etc. The game's defect is its complexity, which results from impossible situations, e.g., the spinner will often indicate moves to be made which the player cannot sensibly make...
Battle Tactics. The best war games are foreign. In Tri-Tactics (which is available in limited quantities in the U.S.) the British have probably the best commercial war game. It combines naval, air and land forces in checker-like movements over a map, and was invented by a British games manufacturer, Harry A. Gibson, of H. P. Gibson & Sons...
...Tactics two players face each other across a map on which each maneuvers land, sea and air forces over water and land to capture his opponent's Naval Base or Headquarters ("H.Q."). In general, the major pieces destroy the minor ones, which are removed from the board. Planes and destroyers, working in teams, blast open beachheads after fleet actions; troops land and fight through screens of delaying actions that gradually become major land battles. And a player who has lost a battle because he has inadequate reinforcements, or who was brilliantly outmaneuvered by a lesser force, is likely...
...Around 1915, he invented a fantastically involved war game which was played on a table 16 ft. long and 4 ft. wide, covered with a colored relief map of two mythical countries. There were 14 people to each side, and moves were made with colored tacks that represented infantry, cavalry and artillery. Geddes spent most of his spare time for several years in elaborating this game, ending up with a 45-page book explaining the rules. . . . Thirty minutes of play constituted the equivalent of a day's fighting; during the '20s, Geddes and his friends played it every...