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Whether the museum will flourish is more up in the air than Beuys' sculpture. Mass MoCA has to survive on a wee budget and attract more than seasonal tourists to the area. All this without a titanium-covered building or a huge permanent collection to marvel at. But the combination of this sprawling, roughhewn relic of an era of America's past bristling with the newest in every type of art form is something almost equally worth seeing...

Author: /time Magazine | Title: Art: Going For Mass Appeal | 6/14/1999 | See Source »

...past 500 years, we had beengetting our information electronically and then amodern Gutenberg had come along to invent ways toput tin on paper and deliver it to our doorsteps,then we would marvel at what a great newtechnology it was," Isaacson says...

Author: By Walter S. Isaacson, CRIMSON STAFF WRITER | Title: Just in Time: Isaacson Delivers the News | 6/8/1999 | See Source »

Each of the five "islands" has its own design appeal. The Lost Continent decor is instant antique: imposing Athenian edifices that seem about to crumble before your eyes. Spider-Man and his Marvel superhero pals inhabit a comic-book-bright boulevard. Toon Lagoon is haunted by old favorites from the rotogravure, like Beetle Bailey and Dagwood. Jurassic Park's primeval foliage conceals a labyrinthine playground, a Discovery Center where you can see a raptor egg hatch, a Pteranodon Flyers ride that lets you soar above the park and a mechanical triceratops that pees and farts on cue. The beast, nicknamed...

Author: /time Magazine | Title: Thrill Park | 5/31/1999 | See Source »

...that it made the long, long time ago seem just as grungily medieval as it was techno-cool--but it's still pretty darn impressive. Even while the film's big showpiece, a pod race of gladiator-like proportions, plays a bit like a video game, it's a marvel to behold how far the achievements of special effects have come...

Author: By By RAJESH Kottamasu, CRIMSON STAFF WRITER | Title: A Pretty Good Bad Movie | 5/14/1999 | See Source »

...tour guide, he showed me Princess Zelda's kingdom. "You gotta see this. Look what happens when you go to the Temple of Time. Check out the graphics when you use the light arrows." The game, as it turned out, was a synthesis of Arthurian legend, Tolkien mythology and Marvel comic books. It was devilishly difficult. Besides mastering arcane weapons (no blood, though), he had to memorize different sequences of tones--magic songs that transported the hero. There were puzzles to solve, strategies to plot...

Author: /time Magazine | Title: Learning to Love Zelda | 5/10/1999 | See Source »

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