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Madonna culminates her utterly cliched “walk on the wild side” fantasy in a Matrix-slow grind session with an appropriately feisty fetishized Latino...

Author: By J. samuel Abbott, Bernard L. Parham, and Will B. Payne, CRIMSON STAFF WRITERSS | Title: Pop Screen | 11/3/2005 | See Source »

...This psychedelic eye chart is set in 2019, the same year as Blade Runner, and paints its Neo-Tokyo with even denser splashes of noir on neon. The mix of outlaw attitude and brain-breaking speculation may convince you that the Wachowskis were channeling Akira when they wrote The Matrix. The special-edition DVD restores the original film in all its gaudio-visual splendor...

Author: /time Magazine | Title: 5 Top Anime Movies on DVD | 7/31/2005 | See Source »

Open mouth, insert red pill. The world you know isn't the real world. It's not the Matrix, either. Beneath the surface of our pedestrian daily life a war is being waged. In one corner is a secret alliance of powerful mystics (called Travelers) and badass sword-wielding ninjas (known as Harlequins) who protect the Travelers; in the other is that shadowy organization the Tabula. At stake? The fate of civilization. Of course, this is all completely nuts--but it's also the stuff that first-rate high-tech paranoid-schizophrenic thrillers are made...

Author: /time Magazine | Title: 5 Fantastic First Novels | 6/12/2005 | See Source »

...world's oldest art fair, Venice is but one of a number of biennales the Australia Council targets to position its artists internationally: "it's part of a much bigger strategy and matrix of events and approaches," says Brown. But for New Zealand's Burke, it is the be-all and end-all; a one-stop shop for contemporary art. So when et al.'s "the fundamental practice" opens next Thursday, it will be the climax of a near-military campaign since the artists were chosen in July last year...

Author: /time Magazine | Title: The Artists and the Party People | 5/29/2005 | See Source »

...think we're heading into a video-game version of The Matrix world with everyone plugged into his own pod. Quite the contrary: gamers appear to be more engaged with reality than other kinds of couch potatoes. According to a comprehensive survey by the Entertainment Software Association (ESA--whose members, of course, want you to think video games are wholesome), gamers spend an average of 23 hours a week volunteering and going to church, concerts, museums and other cultural events. Hard-core gamers who play 11 hours a week or more spend even more time out in the cultural world...

Author: /time Magazine | Title: Who Is Playing Games--and Why | 5/15/2005 | See Source »

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