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...Minimizing unnecessary emergency calls could also help. So-called "light" and "medium" medical cases fielded by Japan's ambulance system increased by 56% and 58%, respectively, between 1996 and 2006. Last year, Health Minister Yoichi Masuzoe urged communities to help to ease the burden on their hospitals and called for an increase in the number of trained doctors, but his plan has been criticized for lacking specific measures. Child care circles, such as those developed by communities in the Kansai area, are examples of how mothers educate each other on what qualifies as a medical emergency for their children...

Author: /time Magazine | Title: Are Japan's Emergency Rooms in Trouble? | 2/16/2009 | See Source »

Here's the important physical fact that separates online from off-line TV: you're holding something. Watching old-school TV, you flop on the couch and let the medium wash over you. New school, you hold a screen in your hand, balance a laptop or sit at a desk. There's a small but constant effort, the tiniest bit of physical feedback...

Author: /time Magazine | Title: A TV Critic in the Post-TV World | 2/12/2009 | See Source »

...immediately, I kill it. But when a show does engage me, the connection is deeper. The wide-screen image is a foot or two from my face, filling my field of vision. The connection is tactile and intimate. (Coincidentally, I'm told the Internet is also a popular medium for porn.) As you lean in, focusing physically and mentally on, say, an episode of The Wire, watching becomes something more like reading...

Author: /time Magazine | Title: A TV Critic in the Post-TV World | 2/12/2009 | See Source »

...challenges of telling stories in video games is that the entire medium is subject to technological upgrades on a regular basis. Mastering it requires surfing a learning curve that is steep and, so far, infinite. With the previous generation of hardware, for example, characters' faces were too flat to sustain real closeups, and there just wasn't enough horsepower to support a lot of Stoppardian banter. "We simply couldn't stream in much dialogue, 'cause it was so hard to stream the world in on PlayStation 2," Houser explains, "whereas now we can have the characters constantly talking...

Author: /time Magazine | Title: Grand Theft Auto's Extreme Storytelling | 2/12/2009 | See Source »

...answering questions to help clarify his artistic objectives. The evening was an unexpected trip into the visionary brilliance, or insanity, of Jacobs.Jacobs, who has paved the way for avant-garde cinema since the early 1950s, backs up an abstract way of thinking with knowledge of and experience with the mediums of film, digital video, and even 3-D. His groundbreaking use of overlapping footage from an early 20th century film in his 1969 film “Tom, Tom, the Piper’s Son” marked him as a genius in the world of avant-garde cinema...

Author: By Noël D. Barlow, CRIMSON STAFF WRITER | Title: Jacobs Transcends 2-D | 2/12/2009 | See Source »

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