Word: miyamoto
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...cherry-blossom time in Kyoto, Japan, and I am dancing the hula for Shigeru Miyamoto. It's not easy to get into the hula spirit in a hushed conference room in a restricted area of the gleaming white global headquarters of Nintendo, with several high-ranking, business-suited Japanese executives watching my every (undulating) move. But I'm doing my best. I'm trying out an electronic device that the Nintendo brass devoutly believes, or at least fervently hopes, is the future of entertainment. Outside, drifting pink petals remind us of the impermanence of all things...
...Akiko Miyamoto, manager of the unemployment office that Sasamoto frequents, says she sees the same story again and again: a sense of entitlement and unrealistic expectations followed by depression and paralysis once the going gets tough. "People come in wanting to be designers or photographers or editors," she says, "but there are very few jobs in those fields posted here." While a few freeters may land fantasy jobs someday, Masahiro Yamada, a professor of sociology at Tokyo Gakugei University, is worried about the larger picture. "Freeters may choose the lifestyle at first, chasing a dream," he says. "But many will...
Game designer Shigeru Miyamoto, known for his cute characters, delivers the Holy Grail of cute: pick a puppy from the virtual pound and teach it endless tricks
Like Spielberg, Miyamoto presents a popular image of the boy who never grew up. His games, he says, are made entirely to please his inner child. He finds inspiration in unlikely places, like his garden (which gave us Pikmin, the tale of a spaceman who has to grow and harvest brightly colored flower people; Pikmin 2 is in the works). Miyamoto lives modestly in Kyoto with his wife and two kids (who don't play video games). He bicycles to work, is fond of Mickey Mouse ties and keeps a banjo by his desk...
...that image hides a tougher, Hollywood-mogul side--especially in recent years, since Miyamoto, 51, has become more manager than creator. Eiji Aonuma, director of Legend of Zelda: Wind Waker, tells of Miyamoto's habit of coming in at the end of a game's gestation to "upend the tea table"--a phrase that harks back to what Japanese fathers used to do when they didn't like what was for dinner. The boy who never grew up is not afraid to make a mess if he doesn't get what he wants...