Word: mortalized
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...story, though. He testified that the brothers were convinced Jose and Kitty would kill them on a shark-fishing trip the day before the final explosion. They went anyway, and nothing happened, but, said Lyle, the two boys came back convinced more than ever that they were in mortal danger. More important, while Lyle painted a menacing portrait of his father, he was less successful explaining why the brothers thought Kitty would have joined her husband in killing her sons. Some outside legal experts think the prosecution may successfully contend that the brothers killed Kitty primarily to eliminate any possibility...
...intellectual history, there are quite a few dead people, many of whose observations were, and continue to be brilliant. We have come to a rather low form of argument indeed, when one side of this debate tries to discredit its opponent (on a T-shirt, no less) for being mortal. Nietzsche never claimed to be immortal--well, when he did, it was really the spirochetes talking. In any case, smearing someone for having obeyed the most demanding of biological imperatives, is hardly an example of Jesuitical logic...
Renegades from the Late Late Movie? No, these are characters from Mortal Kombat, America's top-grossing arcade game last year and the focus of a growing debate about whether violence in video games has finally gone too far. The issue came home for millions of parents and kids last week when Acclaim brought out four new versions of Mortal Kombat designed to play on the Sega and Nintendo systems found in some 50 million U.S. households...
...Mortal Kombat is not the first violent video game -- or even the worst. In Night Trap, a controversial compact-disc game that plays on the Sega system, five scantily clad women are stalked down by bloodthirsty vampires who like to drill holes in their victims' necks and hang them on meat hooks. In both Night Trap and Mortal Kombat, live-action video technology makes the violence that much more realistic...
...ways to let off steam. As it is, American kids who have video-game machines already play, on average, nearly 1.5 hours a day. For many parents, the problem is not what their children are doing on their Nintendo systems, but what they are not doing while locked in Mortal Kombat -- reading books, playing outdoors, making friends. When the information highway comes to town, bringing with it a thousand new reasons to spend time in front of a video screen, that may be a growing problem not just for the kids...