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...folks sporting in bed than of a guy shooting or carving another guy up. And as art-house auteurs were getting pornier, porn directors were getting artier. They brought hard-core to nearly every genre, from science fiction (Flesh Gordon, with FX by Jim Danforth and Dennis Muren) to Bergmanesque melodrama (Devil in Miss Jones). There was even a porno musical, the lavish Alice in Wonderland...

Author: /time Magazine | Title: Meet the F---ers | 10/6/2006 | See Source »

...Babe was released in 1995. By now its effects seem as primitive as a scratchy Al Jolson sound track. "Computer horsepower has gotten better, and there are some really sharp guys writing software," says Dennis Muren, senior visual effects supervisor at ILM. His team has kept dinosaurs steadily evolving since the first Jurassic Park in 1993; research for the first two movies has made more monsters possible for the upcoming Jurassic Park III. Cats & Dogs' animators paid their dues on Babe but honed their craft on a talking bulldog for last year's Little Nicky...

Author: /time Magazine | Title: Watch The Fur Fly | 6/25/2001 | See Source »

...what digital is to movies. You can go out in the real world and paint, then come back the next day and finish it." To makers of fantasy films, this is a pipe dream come true. "People have been talking about a digital back lot for years," says Dennis Muren, the grand wizard of the ILM staff and a senior visual-effects supervisor on Episode 1. "But George has done...

Author: /time Magazine | Title: Cinema: Ready, Set, Glow! | 4/26/1999 | See Source »

...dribble of spit" from Tom Cruise's chin for a scene in Mission: Impossible. But this is mere tweakery. A Japanese company has created a digital teen idol, Kyoko Date, who performs in music videos. "She," however, is based on the anatomical parts of various real girls. Dennis Muren, who has won eight Oscars as the senior visual-effects supervisor at George Lucas' Industrial Light & Magic, estimates that it would still take a couple of years of R. and D.--and more money, he says, than it would be worth--to create a fully realized, ready-for-its-close...

Author: /time Magazine | Title: HAVE GIGABYTES, WILL ACT | 9/1/1997 | See Source »

...work. For instance, effects artists can give you long disquisitions on skin, its subtle sheen, the complexity of pores. To a computer, it's the little things that are most confusing about humanity. "The closer you get to reality, the harder it is to make something look real," explains Muren. "When it's a ways away from reality you kind of respect it; it has its own integrity, like a kids' drawing or an Impressionist painting. But the more realistic it tries to get, the faker and faker it can tend to get." Which, nicely put, is the dilemma...

Author: /time Magazine | Title: HAVE GIGABYTES, WILL ACT | 9/1/1997 | See Source »

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