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Bruins at Canadiens, NES...

Author: NO WRITER ATTRIBUTED | Title: ON DECK | 1/7/1998 | See Source »

Nintendo, meanwhile, pumped new life into the maturing 16-bit market by releasing Donkey Kong Country, a game originally designed for the new 64-bit system, in a version that played on the 16-bit Super NES. The game's eye-popping graphics were an instant sensation; DKC not only became the best-selling game of 1994 but also ratcheted up pressure on the teams designing games for the new machine. "When we released Donkey Kong Country, we raised the bar on ourselves," says Lincoln. "The launch games on Nintendo 64 had to be that much better...

Author: /time Magazine | Title: SUPER MARIO'S DAZZLING COMEBACK | 5/20/1996 | See Source »

...game-playing systems get banished to the closet and new, more powerful ones take their place on the family TV. What is supposed to happen this year, according to the industry's timetable, is that the so-called 16-bit machines (like Sega's Genesis and Nintendo's Super NES) will be phased out in favor of machines that crunch data 32 or 64 bits at a time...

Author: /time Magazine | Title: MORTAL KOMBAT | 5/22/1995 | See Source »

...true, the situation could play into the hands of Nintendo, which is gambling that there is still some life left in the underpowered 16-bit systems. With an impressive piece of programming, Nintendo has managed to get games developed for the Ultra 64 to play on the old Super NES. The first of these was Donkey Kong Country, which conquered vidkids last year with its clever play and striking three-dimensional graphics. DKC ended up outgrossing most Hollywood movies (total number of copies sold in the U.S. so far: 3.5 million...

Author: /time Magazine | Title: MORTAL KOMBAT | 5/22/1995 | See Source »

...Next Generation/Spectrum HoloByte, Inc., for 3DO 7Interactive Multiplayer; Sonic the Hedgehog/Sega of America, Inc.; Voyeur/Philips CD-i -- Philips P.O.V.; Super Mario/Nintendo of America Inc.; Jurassic Park Interactive from MCA ( (c) Universal City Studios, Inc., & Amblin Entertainment, Inc.) for 3DO Interactive Multiplayer; Acclaim's Mortal Kombat for the Super NES; "Disney's Aladdin" for Sega Genesis, Disney characters (c) The Walt Disney Company

Author: /time Magazine | Title: Time Magazine Contents Page | 9/27/1993 | See Source »

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