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...media violence correlates with aggression, callousness and appetite for violence--even among adults, to say nothing of kids, who have a harder time distinguishing real from vicarious. (And on some TV shows--say, Cops--there is no difference.) These studies were primarily completed before the spread of cable, Nintendo and the Internet into many a 14-year-old's bedroom. As social critic Sissela Bok writes in her new book Mayhem: Violence as Public Entertainment: "These sources bring into homes depictions of graphic violence...never available to children and young people in the past...

Author: /time Magazine | Title: Of Arms and The Boy | 7/6/1998 | See Source »

...release in the fall of 1999 (November '98 in Japan). The unit, designed with a version of the Windows CE operating system used in handheld PCs, is said to be visually richer and more precise than anything else on the market (128 bit, as opposed to the 64-bit Nintendo machine). Lackluster titles put Sega, onetime king of the consoles, far behind Sony PlayStation and Nintendo 64. Is Dreamcast the answer? Let's see the software first. REAL TEAM PLAYERS...

Author: /time Magazine | Title: Your Technology Jun. 1, 1998 | 6/1/1998 | See Source »

...this a local problem or indicative of a campuswide epidemic? Consider the explosion of "Goldeneye," the Nintendo game which has everybody from C.S. to the A.D. staying in on the weekend just to blow away the bad guys. Stepping into James' squeaky-clean shoes and kicking some evil arss is a classy way to spend an evening. Unlike its futuristic precursor "Doom," "Goldeneye" includes a final level in which James graphically seduces a Russian double agent. Haven't gotten there? Keep playing...

Author: NO WRITER ATTRIBUTED | Title: groovytrain | 4/16/1998 | See Source »

...with video-game joysticks and TV remotes--a funny word, with its false promise that it keeps you at a distance from whatever excitements it bounces you through--kids are whiplashed from one bit of blood sport to another, from South Park and Jerry Springer to Mortal Kombat on Nintendo. Ordinary kids may be a bit desensitized to violence. More-susceptible kids are pushed toward a dangerous mental precipice...

Author: /time Magazine | Title: Toward The Root Of The Evil | 4/6/1998 | See Source »

...true that the entire lives of some students have become centered around these games. In one Yard dorm, video game players admit that the activity of their entryway revolves around their four brightly colored Nintendo 64 controllers. All of these students voice loud support for "Bond," their favorite game. (Note: The word "Bond" must be yelled.) In accordance with his obsession, Jamil K. Shamasdin hopes to redecorate his common room with "Bond chairs...to serve as thrones for our pasttime." "Bond chairs" are something like airport chairs with an attached table--but the unique furniture piece is impossible to describe...

Author: By Susana E. Canseco, | Title: The Cult of the Video Game | 2/26/1998 | See Source »

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