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Word: non-linearity (lookup in dictionary) (lookup stats)
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...heavily on the philosophic training he received at Harvard. Like Heidegger’s archetype of the human as a being who simply “exists,” with no direction or motivation, Malick’s American everymen and everywomen drift from scene to scene, through non-linear plots and rich landscapes...

Author: By Hayes H. Davenport, CONTRIBUTING WRITER | Title: Alumni Watch: Terrence Malick '65 | 12/15/2005 | See Source »

...computer punch-card style rectangles arranged within a 3.5-acre park. Words and phrases are engraved on each rectangle, a multidirectional poem of sorts composed by Lin and her brother, Tan.The piece’s unconventional form fits its content. “Memory is non-narrative and non-linear,” Lin said of the work, which partially involves her own nostalgia for the campus. “People say, ‘How do you read this?’ Any way you want.”Another work, a suspended wire sculpture portraying ocean-floor topography...

Author: By Michael M. Grynbaum, CRIMSON STAFF WRITER | Title: Soft-Spoken Lin Packs Artful Punch | 12/2/2005 | See Source »

...Chem 17 lecture the night before midterms. Scientific hypothesizing and experimentation fill the arduous first 30 minutes of the film, while poorly delivered banter between friends growing progressively more suspicious of one another fill the next half hour. The grand climax of the dizzying film is a fast-paced non-linear sequence of frames and voiceover trying to explain what has just bored the audience for the past hour...

Author: By Kristina M. Moore, CRIMSON STAFF WRITER | Title: Film Review | 10/15/2004 | See Source »

...This is a huge area of vulnerability,” Gore said. “The earth’s climate is a non-linear system. We’re playing with fire in a global experiment...

Author: By Jane V. Evans, CONTRIBUTING WRITER | Title: Gore Returns To His Former Science Class | 4/15/2004 | See Source »

...brief, some areas, such as cinema, seem rather squeezed, but many go into fascinating depth. Making and marketing includes a storyboard for the gangland adventure Grand Theft Auto taken straight from from the studio wall, which leads to a consideration of story-telling. "Narrative in video games is very non-linear," says curator Conrad Bodman. "There are subplots that may not lead to anything, but you have to work them all out" to find out what you have to do to win. The labyrinthine plot and convincing design may create a world in which players like to linger, but "Winning...

Author: /time Magazine | Title: Enter the Funhouse | 7/28/2002 | See Source »

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