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Word: notes (lookup in dictionary) (lookup stats)
Dates: during 1990-1999
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Usage:

...handful of administrators--includingthose in Anthropology and Celtic Language andLiterature--note that their offices are notequipped with the technology to handle HERS...

Author: By Andrew K. Mandel, CRIMSON STAFF WRITER | Title: Antique No More: Registrar Revamps Technology | 3/2/1998 | See Source »

...former Arpaio cheerleader, says he had a change of heart after examining details surrounding the death of an inmate who suffocated in 1996 while locked into a restraining chair with a towel over his head. Arpaio says he wants a jail visit to be a miserable experience; critics note that three-fourths of his inmates can't make bail and haven't even had a trial...

Author: /time Magazine | Title: Arizona: It's No Party in the County Jail | 3/2/1998 | See Source »

...looking forward to this weekend," said junior point guard Tim Hill, who had six points and eight assists against Penn. "We want to finish the year on a positive note. We want to salvage what has been a somewhat disappointing season. [There will be] a high level of energy and intensity...

Author: By Jodie L. Pearl, CONTRIBUTING WRITER | Title: M. Basketball Playing for Third | 2/27/1998 | See Source »

...true that the entire lives of some students have become centered around these games. In one Yard dorm, video game players admit that the activity of their entryway revolves around their four brightly colored Nintendo 64 controllers. All of these students voice loud support for "Bond," their favorite game. (Note: The word "Bond" must be yelled.) In accordance with his obsession, Jamil K. Shamasdin hopes to redecorate his common room with "Bond chairs...to serve as thrones for our pasttime." "Bond chairs" are something like airport chairs with an attached table--but the unique furniture piece is impossible to describe...

Author: By Susana E. Canseco, | Title: The Cult of the Video Game | 2/26/1998 | See Source »

This group is not the only one whose subculture revolves around the entertainment center. The residents of one suite in Hurlbut note that video game playing is an occasional bonding experience. James R. Blake '01 recalls a day when "All six of us were here [playing]. We all had papers or problem sets due the next day, and we still stayed up until 3 a.m. playing." What was the magical glue that could hold a group of six together for an entire day? Stackich responds with the cry, "`Resident Evil II' is the hottest game...

Author: By Susana E. Canseco, | Title: The Cult of the Video Game | 2/26/1998 | See Source »

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