Word: onscreen
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...never offend, never impress. So he will not force the narrative into revealing new corners, or visualize a number with anything as raw and tasteless as imagination. But discretion can take A Chorus Line only so far. Onstage the characters were small, vulnerable creatures on a big, bare stage; onscreen they must trumpet XXXXX aborted in midflight to concentrate on all the suffering wimpery of the plot. Zach (Michael Douglas), the genius director, must brood in heroic silhouette. Cassie (Alyson Reed), Zach's former love, must mope and cower before getting to sing a strong What I Did for Love...
...everybody's onscreen daddy lately...
Liman has a knack for making bad luck work for him. That first shot is a good example: the Smiths are trying couples counseling, and their unfamiliarity with each other as actors and as people plays perfectly onscreen as the awkward distance of a husband and wife who have become strangers. But Liman's MacGyver-like improvisational style can come at a price. "It was a very hard shoot," he admits. "I don't necessarily go into a movie with the characters figured out." He built an entire snow-covered mountain on a Fox sound stage, then scrapped it when...
Stevie Wonder had a vision. In a music-industry first, the video for So What the Fuss, the single from the blind balladeer's album due next month, is enhanced with narration for the visually impaired. As Wonder performs the song onscreen, raspy rapper Busta Rhymes describes the visuals: "Stevie's playing a pearl-white drum set ..." he tells listeners. Calling the project a "breakthrough," Wonder says he's enlisting other artists to add descriptive narration to their videos as well. Before it catches on, we'd like to warn the visually impaired: Christina Aguilera sounds a lot better when...
Imagine, if you will, the average games player. What do you see? A twitchy teenager mashing buttons on his controller, lost and alone in a violent onscreen world? Or a sad-sack Peter Pan type, the geek who never grew up? Sorry, you lose. The average American gamer is starting to look, well, pretty much like the average American. For the first time, according to a poll commissioned by AOL Games and obtained exclusively by TIME, roughly half of Americans ages 12 to 55 are tapping away at some kind of electronic game--whether on a console...