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Grownups, as a rule, don't get it. Which may be why the video-game craze has been seen by most adults -- including the captains of the entertainment industry -- as a dead end. For 20 years they have watched the advent of Pong and Pac-man, the rise and fall of Atari, the arrival of the Japanese, and have dismissed videogaming as a temporary detour far removed from the mainstream of modern American culture -- which is to say, movies and prime-time television...

Author: /time Magazine | Title: The Amazing Video Game Boom | 9/27/1993 | See Source »

After the meeting, Khalilah plays Tetris and Pac-Man in Computer Education class. The rest of the class is also playing games...

Author: By Bryan D. Garsten, | Title: Khalilah Horton Goes to School | 5/12/1993 | See Source »

...around the White House as an accomplished comedian. After all, a knack for cutting up goes naturally with the job; last year when Bush asked for the impossible -- a budget that lowered the deficit without raising taxes -- Darman responded with a 15-page essay rife with references to Wonderland, Pac-Man and Cookie Monster. Given the cooked books that were expected of him, humor was Darman's best defense...

Author: /time Magazine | Title: Time For Tough Choices | 2/18/1991 | See Source »

Part of the media's interest stems from the company the technology has been keeping. Nolan Bushnell, who founded Atari in the mid-'70s, eagerly foresees games in which people would not just play but actually be Ms. Pac-Man. One of the most enthusiastic proponents is Timothy Leary, the former Harvard researcher who popularized LSD in the '60s and now has visions of a whole new generation "tripping" electronically. "Everyone will be equal in cyberspace," says Leary. "Inequalities of class and race will be eliminated...

Author: /time Magazine | Title: Technology: (Mis)Adventures In Cyberspace | 9/3/1990 | See Source »

...history as Lucy, Uncle Miltie and the Great One. Their names were Pinky, Blinky, Inky and Clyde, but most people knew them simply as the squat, ghostlike monsters who scurried around a maze trying to gobble you up in the most popular video game of all time, Pac-Man. Remember the tinkly computer tune that signaled the start of each game? The "power pellets" that changed the monsters' color to blue and turned the chasers into the chased? The animated "half-time show" that appeared after two mazes were completed (and the even better one -- "They Meet" -- in the sprightly...

Author: /time Magazine | Title: Video: Just (Zap!) Like Old Times | 7/3/1989 | See Source »

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