Word: pac
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Dates: during 2000-2009
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...Strait and ensure the security and stability of the Asia-Pacific region, the U.S. decided to sell arms, including submarines, to help us enhance our ability to defend Taiwan. Most people forget that China has 86 submarines, many of which are sophisticated modern models. Regarding our purchasing of Patriot PAC-III antimissile systems, China accuses Taiwan of being provocative and of attempting to disturb peace across the Taiwan Strait. Most people in the world have forgotten, however, that it is China that has deployed 610 ballistic missiles along its southeastern coast targeting Taiwan and that these missiles increase...
John selected it, and I don’t know where he got it, I never really asked. When I worked for Bob Kerrey of Nebraska, we called [his PAC] BACKPAC, for Building America’s Conscience of Kids. Senator Kerrey initially wanted to all it SIXPAC, but we decided against that and laughed, saying, ‘No, it would probably be inappropriate.’ You try to come up with something catchy. Where John came up with New American Optimists, I don’t know. John’s a very optimistic...
...GAMES GIVE CHEAP THRILLS a good name. Costing about five bucks a pop, interactive games via mobile phones are booming, with U.S. consumers shelling out an estimated $250 million for them in 2004, according to research firm Zelos Group. Verizon alone offers more than 350 titles. Old favorites like Pac-Man and Tetris have been redesigned for smaller cell-phone screens. They rank among current best sellers, along with card games like blackjack and poker. But there are also plenty of sports and action games out for this fall. The newest trend is multiplayer titles like Family Feud, which...
COVER: Digital photomontage. White House: Brooks Kraft--Corbis for TIME; Rather: Suzanne Plunkett--AP; Knox: Erich Schlegel--Dallas Morning News; Bloggers: Keri Pickett for TIME; Quagmire: MoveOn PAC; Gardner: Swift Boat Veterans for Truth; Bush: Reuters
Before Doom most games took place in flatland: they were two-dimensional, like Donkey Kong or Pac-Man. But Carmack figured out a way for the cheapo, underpowered personal computers of the day to create depth, to render three-dimensional spacea miniature theater, a virtual dreamworld in which the player could move around at will. "You could have fun with those old games, but it was more of a detached, abstract sort of fun," Carmack says. "But when you take the exact same game play, put it in the first-person perspective, and you go around a corner, open...