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...Sims 2 (Maxis, PC, 2004) Legendary designer Will Wright had an all-time best seller on his hands the first time he introduced us to those virtual human pets known as the Sims. Betting that we wanted to make them mingle with others--and would pay a monthly fee for the privilege--Wright then released The Sims Online, which flopped badly. Turns out we'd rather play on our own, thank you very much. Wright got the message, and The Sims 2 looks set to be his most exciting game yet. Now your Sims age from childhood, give birth...

Author: /time Magazine | Title: Tech: It's Time To Play | 5/26/2003 | See Source »

...Sims 2 (Maxis, PC, 2004) Legendary designer Will Wright had an all-time best seller on his hands the first time he introduced us to those virtual human pets known as the Sims. Betting that we wanted to make them mingle with others - and would pay a monthly fee for the privilege - Wright then released The Sims Online, which flopped badly. Turns out we'd rather play on our own, thank you very much. Wright got the message, and The Sims 2 looks set to be his most exciting game yet. Now your Sims age from childhood, give birth...

Author: /time Magazine | Title: It's Time to Play | 5/19/2003 | See Source »

...Movies (Lionhead, PC, 2004) Here's your chance to become a Hollywood mogul. Starting in the golden age of silent pictures, you get to build your very own studio and star system. Construct every set, outfit your actors, decide on how much romance or action should be in each scene, then sit back and watch the trailer for the movie you just created. (For the full effect, add your own voice-over.) If the result pleases the critics, you've got a hit - and the money rolling into your coffers will help expand the studio...

Author: /time Magazine | Title: It's Time to Play | 5/19/2003 | See Source »

...Half Life 2 (Valve, PC, September 2003) When it came to realistic graphics, many games tried to push the envelope this year. Only one took the envelope and tore it into tiny and perfectly paper-like shreds. The makers of this follow-up to 1998's hugely popular sci-fi horror Half Life border on the obsessive-compulsive with their attention to detail: human faces with more than 40 working muscles; characters that lip-synch their lines no matter what language they are speaking; objects like mattresses and wooden frames that, when shot, explode and shatter in the precise directions...

Author: /time Magazine | Title: It's Time to Play | 5/19/2003 | See Source »

...hands, with scant explanation, in the movie. Tantalizing intersection points like this are the Wachowskis' way of making you drop another $50 on their world the day after you leave the theater. (The game will be released the same day as the movie on all formats: PC, PS2, Xbox and GameCube. TIME got an exclusive prerelease look...

Author: /time Magazine | Title: It's Jada's Body, But You Can Use It | 5/12/2003 | See Source »

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