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Gold is on the move. As the price of gold threatens to push permanently above $1,000 per ounce, it raises questions about why gold is becoming such a hot commodity and whether it truly is a safe harbor...
...South Korea, “electronic sports,” or eSports, is an $81-million-per-year industry. The bedrock of this relatively recent phenomenon is the game StarCraft, published in 1997 by American company Blizzard Entertainment (now Activision Blizzard, a Viacom company). There are four major StarCraft tournaments that play three seasons annually, at around two months per season. The matches are recorded in front of a live studio audience (comprised mostly of high-school-age female fans) in one of the high-tech “eSports stadiums” sprinkled across Seoul. The footage is televised...
...StarCraft player in Korea may not be perceived at the same level as Tom Brady or Manny Ramirez are here, but they are certainly well known among the younger set and rakes in over $100,000 per annum. Professional StarCraft players in Korea—players with pro gaming licenses—are paid yearly salaries on an average of $20,000 per year just to compete in a computer game, with top players earning more. Ever heard of Lim Yo-hwan, also known as “SlayerS.BoxeR”? Additionally known as “Terran Emperor...
...Light is a booming internet-novel industry that is largely unique to China because of the greater freedom from censorship enjoyed online by writers and readers. Shanda Literature, which controls over 90% of China's online-reading market, rakes in an estimated revenue of 100 million yuan ($15 million) per year. Running three popular online-novel websites, Shanda boasts a total readership of 25 million and is growing at 10 million per year, according the company. "The Chinese people need a platform to express their creativity," said Hou Xiaoqiang, founding CEO of Shanda Literature. "I think our online-literature sites...
...novels started out free of charge, Shanda Literature's users now have to pay for the pleasure of online reading. But for most subscribers, the cost is minimal: they can access up to 75% of a book for free and pay only about 0.04 yuan (less than one cent) per 1,000 words for the rest of the book. In other words, it costs about one-tenth of the paperback price to read a book online. Right now, the company takes half of the readers' payment, and the other half goes into the writers' pocket...