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...know that life is not fair,” the running back says. “Sometimes you can do things right, and they can still go wrong, and I completely am aware of that, and my attitude is that I’m going to play with the cards I’m dealt...

Author: By Christina C. Mcclintock, CONTRIBUTING WRITER | Title: Ho Leaves Harvard Legacy After Career-Ending Injury | 11/5/2009 | See Source »

Dungeons & Dragons. The name invokes basements and chains, medieval turrets, and mythical creatures. It sounds like the type of thing social misfits with headgear and B.O. would play in their mothers’ basements. It is the name of “the game...

Author: By Elyssa A. L. Spitzer, CRIMSON STAFF WRITER | Title: Welcome to the Dungeon | 11/5/2009 | See Source »

Developed in the 1970s before the days of computers and Play Station, Dungeons & Dragons is a role-playing game. Real people develop characters and, under the direction of the Game Master(s), enact an adventure. They fight to save a princess from a tower; they defend their kingdom from the ogres; or, in a more modern plotline, they seek out the robots who have blocked the oil pipeline to their village...

Author: By Elyssa A. L. Spitzer, CRIMSON STAFF WRITER | Title: Welcome to the Dungeon | 11/5/2009 | See Source »

...Dungeons & Dragons has a feel different from Magic Cards or Pokemon, according to those who play. In Magic Cards and many other fantasy games, there is no role-playing aspect. Yes, the player has strategy and fantasy, and what you are doing takes place in a realm other than the tabletop at which the player actually sits. But there are cards to guide you, and far less imagination is involved...

Author: By Elyssa A. L. Spitzer, CRIMSON STAFF WRITER | Title: Welcome to the Dungeon | 11/5/2009 | See Source »

...major identifying feature of those who play Dungeons & Dragons, Alessandro says, is their “willingness to suspend disbelief.” To play best, one must be good as visualization, at making things that exist only in the mind become real. Because the game is so involved, so versatile, imagination is key. “You like to dig your fingers into a world and understand it,” Alessandro says of people who tend to play the game. But in terms of introverts and extroverts, players say there is no solid rule...

Author: By Elyssa A. L. Spitzer, CRIMSON STAFF WRITER | Title: Welcome to the Dungeon | 11/5/2009 | See Source »

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