Word: productive
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Dates: during 2010-2019
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...ideas, "Artistic and Intellectual Ferment" and "Joining the World" are hardly the product of much brainstorming and betray the Naisbitts' tone-deafness. Do we really believe that what the Naisbitts call "Chinese country music" will soon become a "moneymaking machine" simply because one peasant group's original composition, Song of Sanitation Workers got some favorable notice in the provincial press? (See pictures of China...
...fault its product, you're missing the point, says co-founder Shawn Colo. "It doesn't pay to do journalism," he says. He's right. Sending writers to Haiti, for example, would defy the company's No. 1 rule: Every piece has to be profitable. That's why Demand's algorithm favors quick explainer pieces like "How to Remove Dents in a Hair Dryer." (See 10 perfect jobs for the recession - and after...
There are other challenges too. Deere has had to pump billions of dollars into engine technology to meet changing U.S. emission standards coming in 2011 and again in 2014 - costs it will pass on to customers through higher prices. "The 2011 product will go up several thousand dollars in price," Longbow Research analyst Eli Lustgarten says. "So when prices go up again just three years later, even the most price-inelastic customers will feel...
...what's going on? First off, food deflation in 2009 impacted the entire grocery business. However, a strategic shift from Walmart backfired a bit. In order to implement its "Project Impact" plan, which called for less clutter in the aisles and more space given to other product categories like toys and electronics, the store offered a narrower selection of brands and package sizes in its grocery section, which accounted for some 45% of its store space. This move had a two-pronged effect. Some shoppers, faced with a less robust grocery selection from Walmart, decided to make an extra trip...
...creation is also a function of the labor supply. It's not just about firms wanting to hire but also about having people they can usefully employ. There are only four or five cities in the U.S. where Electronic Arts would be likely to develop such a complicated product. Austin is one of them partly because it has a tech-savvy population and a history of fielding such work - and also because it's an easy place for people to train for the profession, with local colleges offering courses in game design and programming...