Word: pucks
(lookup in dictionary)
(lookup stats)
Dates: during 1990-1999
Sort By: most recent first
(reverse)
Okay, so it makes no sense, but the best man...er...robot usually won. The most effective strategy was to get to the puck first and pin it against the boards, while opponents fruitlessly tried to check the winning robot off the puck and get a claw...
...different strategies showed great conceptual depth. There was Shotgun, which propelled a Lego section at the puck as soon as it sensed it, managing to latch on to the prize while its other half found the nearest opponent and forechecked it into the boards. Talk about a goon...
...about Bertha, which managed to advance all the way to the semifinals with the following strategy--rush straight at the puck, miss it completely, bounce off the far wall and latch on to its goal on the second go-around. Bertha stole the puck from The Gymbol with 10 seconds remaining in the semifinals, but The Gymbol snagged the victory as the buzzer went...
Psycho would first capture and then encircle the puck with two "arms," managing to keep most competitors away. kevan Melrose would be proud, though, as Psycho's inability to forecheck caused it to meet its Waterloo against The Gymbol. Advancing to the finals with a 3-0 record, Psycho fell short against The Gymbol, which used its speed to get to the puck first and control it for the full 60 seconds of both final matches...
Some robots chose to try and win by twirling aimlessly in circles, oblivious to the puck and everything around it, but seeming to have fun nevertheless. Lego-zilla was one of those that took this popular strategy...