Word: rom
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...image problem. Its computers, monitors and CD-ROM drives had long been regarded as top-drawer offerings, but they had all the excitement of dinner and a movie on a first date. Not content with its puny 3% share of the U.S. desktop market, the company has jazzed things up with stylish designs and a new approach to building...
Dysson, it turns out, is the brainchild of LaFong, the Bay Area team of writer Michael Kaplan and director John Sanborn, who had already created one CD-ROM (Psychic Detective) and two Web-based fictions and were seeking new ways to push the envelope of the Internet. Their vision for Dysson was to turn a simple E-mail exchange into an "immersive" experience in which the audience helps create the story by becoming characters in an ongoing drama. "My desire is for the Internet and television to merge," says Sanborn. "What could be better than a TV show where...
...still didn't have his monsters finished or his dialogue written. The computer gaming masses who descend upon Atlanta this Thursday for the third annual Electronics Entertainment Expo (E3) will be lining up to test-drive the latest offering from the man who designed some of the seminal CD-ROM games of the 1990s--including Doom, Doom II and Quake--but as of last week, Romero and his team were still scrambling to get the demo done...
...addition to the books, there's an infomercial, sets of audiotapes and videotapes, weekend seminars, a CD-ROM, Mars and Venus vacations and a one-man show that began with a Broadway appearance last February and will continue at arenas across the country this summer. Gray also has a movie deal with 20th Century Fox and a planned sitcom. His new CD features a Mars and Venus song co-written by that Renaissance man Gray himself and performed as a sort of call and response by his-and-her vocalists. (Sample lyrics: Her: "Every time I try to tell...
Translation: boys like Die Hard, girls like Guiding Light. Not exactly rocket science, eh? In fact, as the only modestly successful software house Rocket Science Games has learned, creating a hit CD-ROM can be just as hard as rocket science. Purple Moon's strategy is to give girls what they need and don't get nearly enough of: a chance to use play to deal with the issues they face in their increasingly complex emotional lives. "We call the age between childhood and adolescence the Two-Headed Girl," says Laurel. "On the one hand you're constructing your social...