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...there are those who defy the stereotype. John Marshall is concentrating in Philosophy and contemplating a switch to English. And of the nine players in the room, a full third are female...

Author: By Elyssa A. L. Spitzer, CRIMSON STAFF WRITER | Title: Welcome to the Dungeon | 11/5/2009 | See Source »

Alessandro—a super senior in Pforzheimer—and Betsy casually hold hands as they wait. The waiting, far from being dull or awkward, is jocular and full of anticipation. As people banter, Alessandro unfolds a square table and places it in the center of the room. East of the table is a small red couch—the type with no arms. North of the table is a futon covered with a sheet. Opposite the futon is the chair Betsy and Alessandro share—a fuzzy auborigine loveseat with arms of imposing breadth...

Author: By Elyssa A. L. Spitzer, CRIMSON STAFF WRITER | Title: Welcome to the Dungeon | 11/5/2009 | See Source »

...leave a session early, but they only do so if they have a legitimate conflict. Most stay the whole time; this is their Friday night fun. They players are not in costume. They wear what they were wearing during the day. There are many pairs of sneakers in the room, but not the athletic type. More the skater-boy type...

Author: By Elyssa A. L. Spitzer, CRIMSON STAFF WRITER | Title: Welcome to the Dungeon | 11/5/2009 | See Source »

...reason the game moves at the somewhat halting pace that it does is that every move, every action, every piece of knowledge gained, is determined by rolling a die. Aside from the spontaneity that results when nine people sit together in a room, the game has the added dimension of chance. There are four-sided dice, six-sided dice, eight-sided dice, 10-sided dice, 12-sided dice, and 20-sided dice. All are rolled in different circumstances, and all are determinative...

Author: By Elyssa A. L. Spitzer, CRIMSON STAFF WRITER | Title: Welcome to the Dungeon | 11/5/2009 | See Source »

They are a tad awkward. But when they are all together in a room, me sitting to the side with my notebook, it is I who feel outside the loop. World of Warcraft is an online fantasy game. “For individuals who play World of Warcraft, there is a real sense of community, they get a real sense of connections,” says Sadie H. Cole, a Harvard psychology graduate student who researches social anxiety and internet gaming. “For people who might be shy, that community is really important to them, especially if they...

Author: By Elyssa A. L. Spitzer, CRIMSON STAFF WRITER | Title: Welcome to the Dungeon | 11/5/2009 | See Source »

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