Word: ruling
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Dates: during 1950-1959
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...refused to return to their homes and families in Red China, chose Formosa instead. ¶When the Nationalists evacuated the Tachen Islands off the coast of Chekiang province in 1955, the islands' civilian populace was given the choice of evacuation to Formosa or acceptance of Communist rule. Of the islands' 18,500 inhabitants, exactly 19 chose to remain and await the Communist administration...
Football's first big Saturday of 1958 put to a test the game's first scoring change in 46 years. After a touchdown, teams now have the option of using the time-honored place kick for one point, or the run or pass for two. The rule was designed to cut down tie games, give leading teams a chance to exert extra pressure and trailing teams a better chance to catch up. Most teams settled for the safer kick (chances of success: about 65%) rather than risk the run or pass (chances: about 35%), especially if they scored...
Prior to June a "one-hour parking" rule was in effect on all Cambridge streets from 2 a.m. to 6 a.m. Because this law was never posted and seldom enforced, acute traffic problems arose with respect to one-way streets, fire and emergency calls, and snow removal. Attempts to resolve the problem through enforcement of the little-known law aroused the ire of students when they discovered that sufficient overnight parking accommodations were not available at any cost...
...alleviate both these situations that the City Council passed an amendment to the statute (ordinance #594, effective 6/12/58) making the "one-hour limit" rule ineffective between the hours of 1 a.m. and 6 a.m. for cars parked on the odd-numbered side of the street during the odd months, and on the street during the odd months, and on the even-numbered side of the street during the even months. This "double-negative" ordinance becomes complicated in that...
...urbane Novelist William Somerset Maugham has a simple explanation: "Bridge is the most entertaining and intelligent card game the wit of man has so far devised." Of all partnership card games, bridge is the most challenging to the mind. Nobody can become a good bridge player through experience and rule learning alone; the game requires thought. There are 635,013,559,600 possible bridge hands, and the value of every one can be modified, sometimes drastically, by the distribution of unseen cards in other hands. Even an incurably cautious bidder, for example, might well leap to a grand slam...