Word: saying
(lookup in dictionary)
(lookup stats)
Dates: all
Sort By: most recent first
(reverse)
...while Ho is excited about the possibility of a future with the sport, he’s not willing to say goodbye to his playing days yet. He’s trying to contribute as much as he can to the success of the team off the field...
...major identifying feature of those who play Dungeons & Dragons, Alessandro says, is their “willingness to suspend disbelief.” To play best, one must be good as visualization, at making things that exist only in the mind become real. Because the game is so involved, so versatile, imagination is key. “You like to dig your fingers into a world and understand it,” Alessandro says of people who tend to play the game. But in terms of introverts and extroverts, players say there is no solid rule...
...Dragons has intensely detailed rules. Though parts of the game are conceptually simple—a person ascribes himself a character and acts as that character while going on a virtual adventure—the rules for how that adventure unfolds, what each character is allowed to do or say, and what each character knows about the plot is deeply complex. Indeed, the rules are so detailed that there are volumes of books explaining how to play...
...pace of the game is slow. That is not to say dull—it certainly isn’t—but time moves differently while in session. If reality is the pace of a city, Dungeons & Dragons is the pace of somewhere rural and southern...
Behind all of the events are motivations that the players are not yet aware of and may not understand. Alessandro says all of the things that have happened so far are things that he and Betsy had planned. This is not to say that the individual characters don’t have agency; they absolutely do. “The things that get improvised are the details that make the world come alive...