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...June 16, TNN proposes to solve both problems at once as it rebirths itself as Spike TV, "the first network for men." TNN, which already drew a two-thirds-male audience with pro wrestling and sci-fi reruns, saw a chance to claim a new niche in cable. And it doesn't hurt that men, especially those under 35, are an attractive audience for advertisers, always on the lookout for another venue for Dumb and Dumberer ads. TNN picked Spike, says the network's president, Albie Hecht, because the name is "active," "smart and contemporary" and "unapologetically male...

Author: /time Magazine | Title: What Do Men Want? | 6/16/2003 | See Source »

...stock sales) from $6.5 billion to a little more than $1 billion. So where will Edgar Jr. get the money for his bid? Analysts say Universal Music Group could sell for about $7 billion, and the rest of the entertainment units--Universal Pictures, TV networks including USA and Sci Fi, Vivendi Universal Games and the Universal Studios theme parks--for at least $13.5 billion. Bronfman's spokesman says financing is falling into place. The Edgar Bronfman Sr. side of the family will contribute some cash; Wachovia Securities and Merrill Lynch have agreed to help finance the debt; and Cablevision would...

Author: /time Magazine | Title: A Fallen Mogul Stirs | 6/2/2003 | See Source »

...Half Life 2 (Valve, PC, September 2003) When it came to realistic graphics, many games tried to push the envelope this year. Only one took the envelope and tore it into tiny and perfectly paper-like shreds. The makers of this follow-up to 1998's hugely popular sci-fi horror Half Life border on the obsessive-compulsive with their attention to detail: human faces with more than 40 working muscles; characters that lip-synch their lines no matter what language they are speaking; objects like mattresses and wooden frames that, when shot, explode and shatter in the precise directions...

Author: /time Magazine | Title: Tech: It's Time To Play | 5/26/2003 | See Source »

...Half Life 2 (Valve, PC, September 2003) When it came to realistic graphics, many games tried to push the envelope this year. Only one took the envelope and tore it into tiny and perfectly paper-like shreds. The makers of this follow-up to 1998's hugely popular sci-fi horror Half Life border on the obsessive-compulsive with their attention to detail: human faces with more than 40 working muscles; characters that lip-synch their lines no matter what language they are speaking; objects like mattresses and wooden frames that, when shot, explode and shatter in the precise directions...

Author: /time Magazine | Title: It's Time to Play | 5/19/2003 | See Source »

...holes to fill, having lost its marquee drama, "Buffy the Vampire Slayer," and having been unable to find an audience for last season's best new drama, the midseason "Platinum." They also had the problem, as advertisers say, of "identifying their brand": running all black-cast sitcoms one night, sci-fi another, and wrestling still another night, it left little idea what the hell kind of network it is. (Though it did a great job of serving young African-American women who love The Undertaker and attend Star Trek conventions.) Today, UPN entertainment president Dawn Ostroff announced that, after extensive...

Author: /time Magazine | Title: Upfront Reality | 5/16/2003 | See Source »

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