Word: scientists
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Dates: during 1980-1989
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Iconoclastic Scientist...
...broad field, producing a biography of the late Lawrence Professor of Chemistry Emeritus, George Kistiakowsky. Subtitling her work, "From Bomb Creator to Peace Crusader," Tang examined the background of the Manhattan atomic bomb project, in which Kistiakowsky played a major role. In the first biography of the prominent scientist, she used documents from the Harvard Archives; the Council for a Liveable World, which Kistiakowsky founded, and primary documents from his personal files. Tang met Kistiakowsky two years ago and received his permission to begin a biography...
...broad field, producing a biography of the late Lawrence Professor of Chemistry Emeritus, George Kistiakowsky. Subtitling her work, "From Bomb Creator to Peace Crusader," Tang examined the background of the Manhattan atomic bomb project, in which Kistiakowsky played a major role. In the first biography of the prominent scientist, she used documents from the Harvard Archives; the Council for a Liveable World, which Kistiakowsky founded, and primary documents from his personal files. Tang met Kistiakowsky two years ago and received his permission to begin a biography...
...Library at Harvard's Graduate School of Education, was to harness the dynamic stimulation of the games to foster learning without drudgery. Sylvia Weir, a research associate at M.I.T., showed a film of an educational video game in which the user experiences the principles of Newtonian physics. One scientist indicated that the games are already serving those hardest to educate. Stephen Leff, of the Harvard Medical School, reported preliminary findings that video games' "massive capacity for eliciting attention" helped stimulate the chronically mentally...
Alan Kay, chief scientist of Atari, closed the conference with a vision of the video-game joy stick as a magic wand capable of creating new worlds. The video game, he said, aligned with the computer, was "a new kind of kinetic art," a medium that will allow the user to explore his own imagination. "Games are the most important thing ever invented," he noted, "because they allow us to control and amplify our fantasies...