Word: seemly
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Dates: during 1990-1999
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Brooks Brown makes much the same point. "What they did wasn't about anger or hate," he says. "It was about them living in the moment, like they were inside a video game." As long as they were rolling with the plan, Brown argues, the slaughter didn't seem real to them. But that explanation absolves the killers too easily: Is it really possible that the flesh and blood of the maimed and dying was no more real to them than pixels on a video monitor? Brown thinks so. "Then they can't get out of the library, and they...
...card denial, we parents have a more potent range of options than we may be aware of. "A lot of parents might be somewhat computerphobic," says Ed Donnerstein, co-director of the Center for Communication and Social Policy at the University of California at Santa Barbara, explaining why we seem so undone by the perceived threats of the Web. But it doesn't take a degree in electrical engineering to know, for instance, that your kids should be admonished never to reveal personal information to anyone online without your permission--the digital equivalent of not taking candy from strangers...
...that can make the task easier and more effective, chiefly filters that bar access to offensive or dangerous content and monitors that tell you where the browser has been browsing. America Online, despite all the odious get-rich-quick or get-horny-quick e-mail that it can't seem to keep out of my own mailbox, has been particularly effective in helping parents give their children an online experience under the firm guidance of its editors: a "kids-only" AOL account blocks young users from all but full-time-monitored chat rooms and prescreened kid-friendly sites...
FIGHT SIMULATORS Although they are pure combat, martial-arts programs like TEKKEN 3 and VIRTUA FIGHTER seem less violent and a lot less cowardly than the games that let players hide behind their guns. The TEKKEN series has all the choreographed beauty of a Hong Kong action flick and hardly any virtual blood. There are probably worse ways to let off steam...
...soldiers to pull the trigger in battle. Only about one-fifth of U.S. soldiers in combat in World War II fired their weapons, a rate that the military pushed up to 95% by the Vietnam War, in part through the use of simulations meant to make shooting at humans seem more routine and "normal...