Search Details

Word: sega (lookup in dictionary) (lookup stats)
Dates: during 1990-1999
Sort By: most recent first (reverse)


Usage:

...least, not just the nearest thirtysomething hacker hunched over his terminal but also nose-ringed twentysomethings gathered at clandestine RAVES, teenagers who feel about the Macintosh computer the way their parents felt about Apple Records, and even preadolescent vidkids fused like Krazy Glue to their Super Nintendo and Sega Genesis games -- the training wheels of cyberpunk. Obsessed with technology, especially technology that is just beyond their reach (like BRAIN IMPLANTS), the cyberpunks are future oriented to a fault. They already have one foot in the 21st century, and time is on their side. In the long run, we will...

Author: /time Magazine | Title: Cyberpunk! | 2/8/1993 | See Source »

...fewer in 1991, according to figures released at the Winter Consumer Electronics Show. Nintendo is counting on its hand-held Game Boy and a more powerful machine due out later this year to take up the slack. But this time Nintendo is playing catch-up to rival products from Sega and NEC. And analysts say none of the new devices have what it takes to make another Super Mario...

Author: /time Magazine | Title: VIDEO GAMES: Super Mario Takes a Dive | 1/21/1991 | See Source »

...from the toy manufacturers that sponsor the shows. No wonder sales of war toys in the U.S. rose more than 200% during the past decade and exceed $1 billion annually. When the kids grow bored with the cartoons and plastic soldiers, they graduate to the electronic battlefields of Nintendo, Sega and the like, where the violence continues...

Author: /time Magazine | Title: Behavior: How To Neutralize G.I. Joe | 3/26/1990 | See Source »

Previous | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | Next