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...their game-playing vidkids, and when manufacturers rake in 35% to 40% of their annual revenue. But the situation is particularly dicey this year. The industry is in the middle of a delicate transition -- from the so-called 16- bit technology at the heart of today's Sega and Nintendo machines to the next-generation game systems that can process data 32 or 64 bits at a time. It was during a similar transition that Atari collapsed in the early 1980s and, a ^ few years later, Nintendo was eclipsed by Sega, in both cases by having miscalculated the cost...

Author: /time Magazine | Title: Playing for Keeps | 12/19/1994 | See Source »

...good news for Hawkins, however, is that America is no longer the center of the video-game business. The real action this year is in Japan, where parents are gearing up for Golden Days, the gift-giving holiday season. There it's a three-way race between Sega's Saturn, which hit the market in mid-November, Sony's PlayStation, which appeared 10 days later, and 3DO. That's why Hawkins is not ready to give...

Author: /time Magazine | Title: Playing for Keeps | 12/19/1994 | See Source »

When he announced two years ago that he was going build a game machine that was 50 times as powerful as Sega's or Nintendo's, Hawkins was greeted with the kind of fawning attention usually reserved for rock stars and conservative talk-show hosts. He was backed by some of the biggest names in entertainment -- including Matsushita (Panasonic), AT&T, MCA and Time Warner. His initial public stock offering raised $26 million even before the first machine was built. The hoopla subsided soon after the machine hit the market. The initial price tag -- $799 -- was too high. The software...

Author: /time Magazine | Title: Playing for Keeps | 12/19/1994 | See Source »

...State is brought to you by Shaq Fu, the hot new game for the Sega Genesis system," the television blurted...

Author: By Eric F. Brown, | Title: What The Shaq? | 11/9/1994 | See Source »

...employees that has introduced seven titles since January. IBM too has begun to focus on the kid market with such recent CD-ROM titles as The Book of Shadowboxes: A Story of the ABCs, an introduction to the alphabet. Even such blood-and-guts video-game makers as Sega and Electronic Arts are jumping into the field. Electronic Arts' new EA*Kids division has already brought out eight programs, including the best-selling Peter Pan: A Story Painting Adventure, which allows a child to color and rearrange scenes from classic children's tales...

Author: /time Magazine | Title: Babes in Byteland | 8/22/1994 | See Source »

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