Word: sega
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Inside the Luxor is a fake river and barges, plus several huge "participatory adventure" areas, an ersatz archaeological ride, as well as a two-story Sega virtual-reality video-game arcade. The joint has acres of casino space -- but the slots and blackjack tables are, astoundingly, quite separate from and mostly concealed by the Disneyesque fun and games. The bells and whistles are more prominent and accessible than the casino itself, and are not merely a cute, quick way to divert people as they proceed into the fleecing pen. The MGM Grand has gone further: it spent hundreds of millions...
...entrepreneurs large and small have seized on VR, hoping to turn Defense Department-bred technology into show-biz profit. Companies from the Hudson River to Tokyo Bay -- the brand names include Paramount Communications, AT&T, Viacom, Sega, Nintendo, Sony, Matsushita, Edison Brothers, Hasbro and Time Warner -- are betting cumulative billions on VR. Christopher Gentile of Abrams/Gentile Entertainment, which is developing a home-VR system in Princeton, New Jersey, predicts virtual game shows by 1996. How about 3-D TV? Shopping by VR? The Home Sex Network? "If someone gets there in the home with the right quality and cost," notes...
...almost everywhere now. Last week in Anaheim, California, a trade show for the Amusement and Music Operators Association displayed Sega's VirtuaRacer video game, Spectrum HoloByte's Star Base One and Visions of Reality's advanced Cybergate. Also last week, a U.S. Army show in Washington featured a VR tank simulator. This week the Guggenheim Museum in Manhattan's SoHo district presents a VR exhibition with works by artist Jenny Holzer and composer Thomas Dolby...
...head off complaints, Nintendo chose to delete the digitized blood in its versions and replace the so-called finishing moves with less realistic endings, although the final product is still pretty brutal. Sega decided to use a warning label alerting parents that the game is not suitable for children under 13, but few expect that to have the desired effect. Peggy Charren, founder of Action for Children's Television, believes that the labels will actually make the game more attractive to kids: "It's a warning to the children that tells them, 'This is what I want...
Mortal Kombat is not the first violent video game -- or even the worst. In Night Trap, a controversial compact-disc game that plays on the Sega system, five scantily clad women are stalked down by bloodthirsty vampires who like to drill holes in their victims' necks and hang them on meat hooks. In both Night Trap and Mortal Kombat, live-action video technology makes the violence that much more realistic...