Word: sega
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...also expanded into the field of multimedia (machines that can combine text, graphics, sound and video) by buying pieces of EO, interactive computer maker 3DO Co. and software start-up General Magic. Earlier this month, the phone giant entered the video-game business through a joint venture with Sega Enterprises that will enable players to take on opponents over AT&T's phone lines, and it formed an alliance with Viacom, a cable-TV programmer, to launch a two-way video service that will let viewers receive movies on demand and shop from home. AT&T is also discussing...
...renamed the oldest known ankylosaur "Jurassosaurus nedegoapeferkimorum "; part of the second word is an acronym of the surnames of the film's cast.) Now he is marketing it. His outfit, Amblin Entertainment, and Universal Pictures, the film's distributor, have signed deals with more than 100 companies (including Kenner, Sega and Milton Bradley) to peddle more than 1,000 Jurassic Park products, from action figures and video games to calendars and candy. If your kids aren't dino-maniacs now, they will be, Spielberg hopes, by the time school...
...least, not just the nearest thirtysomething hacker hunched over his terminal but also nose-ringed twentysomethings gathered at clandestine RAVES, teenagers who feel about the Macintosh computer the way their parents felt about Apple Records, and even preadolescent vidkids fused like Krazy Glue to their Super Nintendo and Sega Genesis games -- the training wheels of cyberpunk. Obsessed with technology, especially technology that is just beyond their reach (like BRAIN IMPLANTS), the cyberpunks are future oriented to a fault. They already have one foot in the 21st century, and time is on their side. In the long run, we will...
...fewer in 1991, according to figures released at the Winter Consumer Electronics Show. Nintendo is counting on its hand-held Game Boy and a more powerful machine due out later this year to take up the slack. But this time Nintendo is playing catch-up to rival products from Sega and NEC. And analysts say none of the new devices have what it takes to make another Super Mario...
...from the toy manufacturers that sponsor the shows. No wonder sales of war toys in the U.S. rose more than 200% during the past decade and exceed $1 billion annually. When the kids grow bored with the cartoons and plastic soldiers, they graduate to the electronic battlefields of Nintendo, Sega and the like, where the violence continues...