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That newfound freedom springs from the magic of the silicon chip. Animation is a torturous process; a typical artist draws just three seconds of film a week. By automating tasks that once had to be endlessly repeated by hand (one Pixar program instantly covers a creature's body with pockmarks), computers cut that time dramatically. Such efficiencies haven't yet made animated films much cheaper, of course; actually producing movies for less money would violate the laws of Hollywood physics. "The cost for visual images comes down every year," says Carl Rosendahl, president of Pacific Data Images, which did effects...

Author: /time Magazine | Title: Cinema: Animators, Sharpen Your Pixels | 11/30/1998 | See Source »

Driven by the glamorous high-tech economy and its entrepreneurs, the rock stars of the '90s, business culture has become about as quicksilver as molten silicon. In growing numbers, the corporate employees of yesteryear are going out on their own and becoming small-business owners. In fact, 7 million Americans are running small businesses now, up from 4.8 million just four years...

Author: /time Magazine | Title: 1998 Technology Buyer's Guide: Better Business | 11/23/1998 | See Source »

...delay between the time you have an X ray taken and the time you get the results is getting shorter, thanks to digital radiography systems from Canon, which won FDA approval last week, and General Electric, which got the nod last month. Doctors can view digital images captured by silicon sensors just three seconds after they are taken, as opposed to waits as long as 30 min. with traditional X rays...

Author: /time Magazine | Title: Your Technology Nov. 23, 1998 | 11/23/1998 | See Source »

Trilogy's success is part of a larger trend in the market for college graduates, where smaller companies are stealing people away from Wall Street and Silicon Valley...

Author: By M. DOUGLAS Omalley, CRIMSON STAFF WRITER | Title: The Story of TRILOGY | 11/17/1998 | See Source »

...Maybe. Silicon Valley is littered with the wrecks of start-ups that failed to reach the visual-community promised land. In fact, the Palace was almost one of them. Created by Time Warner in 1995 and independent since '96, the Palace--like most of its competitors--hoped to turn a profit by charging for its software. By last winter, though, it had amassed just 300 sites and 50,000 users, and its investors were looking for a buyer to bail them...

Author: /time Magazine | Title: The Web's Next Wave of Fun | 11/9/1998 | See Source »

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