Word: silicones
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...online forums such as the Motley Fool are breaking Wall Street's monopoly on information, and rumors, about companies and their business prospects. Drawing more than 200,000 visits a month, it is the most prominent of a growing number of online sites, such as the Silicon Investor www.techstocks.com or the newsgroup misc.invest.stocks, where investors can ask questions and share knowledge...
...delivered on cd-roms, silvery storage platters that have enormous capacity but are notoriously sluggish. Lincoln decided that his best chance to deliver game play so startling that his target market would feel they just had to have it was to concentrate on speed--sticking to fast (but expensive) silicon cartridges as his storage medium and leapfrogging ahead to the next-generation 64-bit processors. (The number of bits a chip can crunch is a rough measure of its power. The old Atari games ran on 8-bit machines; Sega Genesis and Super Nintendo are 16-bit systems...
Teaming up with Jim Clark, then chairman of Silicon Graphics and now at Netscape, Lincoln devised a plan to stuff the graphics-rendering power of a $90,000 SGI Reality Engine--the machine that created the T. rex in Jurassic Park--into a $250 box. The result was a calculated delay. After missing its self-imposed deadline last summer, Nintendo played the spoiler last Christmas, cutting into sales of Sony and Sega's $300 32-bit machines by dangling the promise of a cheaper and even more powerful player this spring. Sales of new video-game systems, which had dropped...
...David S. Jackson took it and several other games for a test run. Playing Mario 64, he reports, is like jumping inside the movie Toy Story. The plot line, something about a princess and a bad guy named Bowser, is, as always, almost irrelevant. What matters is that the Silicon Graphics chip-fueled Nintendo 64 puts the fastest, smoothest game action yet attainable via joystick at the service of equally virtuoso motion. Mario runs, flies, swims, dodges and flips his way past a bewildering welter of walls, ramps, pools and abysses...
...enough to pass for a veteran in this industry. Romero, and twentysomethings Tom Hall (programmer), Carmack and the taciturn graphic artist Adrian Carmack (oddly, no relation), formed id in 1991. A year later, they moved from Shreveport, Louisiana, to Mesquite, neither of which will be mistaken for Silicon Valley...