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Considered the barometer of its economic growth, the real estate sector in India has grown 30% to 35% during the past five years, reflecting the rapidly increasing demand for office, commercial and industrial space, as well as for bigger homes, now considered within the range of India's prospering working classes. But the economic juggernaut began slowing earlier this year because of double-digit inflation and a severe liquidity crunch (a fallout from the U.S. subprime crisis). Now economic activity may shrink as part of a global slowdown. The country's growth estimates of 9% at the beginning...
...find out what the end user, the family who would eventually live in the house, would be willing and able to pay," Shukla says. And those prospective homeowners are the biggest target of India's real estate industry: almost 80% of real estate developed in the country is residential space...
...come: film versions such game franchises as God of War, Gears of War, Metal Gear Solid, Lost Planet, Prince of Persia, EverQuest, Mass Effect, Uncharted: Drake's Fortune, the blessed Sims and, yikes, PacMan. (Can't wait for other retro movies based on the earliest video games: Frogger, Space Invaders and - some French minimalist director'll do it - Pong...
...Graduate School of Design (GSD), argues that building practices adopted in the 1960s inadvertently helped spark the explosion in skateboarding culture that has occurred over the last 30 years.In 1961, New York City adopted new building regulations designed to encourage more modern architecture and create more privately-owned public space. As part of this effort, the city offered extra floorspace in return for the inclusion of plazas and arcades in building plans. This “inventive zoning” offered huge economic benefits to developers. Professor Jerold Kayden of the GSD has studied these effects and is featured...
...asked him where the parks were, and he replied that there were none. But where do people play? I wondered. This was the question that remained after “Place (Village).” Where do people play here, in these facsimiles of houses? There is no space between them for a community. And this, more than the absence of people and their technologies and the the sun that lights their world, is what disturbed me. This piece is a collage of houses. These houses are no longer just magazine photos on a page, as those that appear...