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...planners says the U.S. is now "shadow dancing" with the world, changing military budgets, talking tough with allies, all as part of the plan to reach into the mind of the Ayatullah Khomeini and go even farther-to the Kremlin. The experts believe that at last a spell is being cast beyond the White House, establishing the belief that Jimmy Carter, a reluctant dragon, could indeed bring himself to order fellow Americans into battle...
...discussion of equality. It is 24 hours in the life of a Kentucky woman who entered prison as Arlie, a hating girl-bitch who whored, escaped prison and finally murdered a gas station attendant. And it tells the story of Arlene, that same woman, who emerges from a long spell in prison to find that the four walls on the outside can be even tougher to escape than the padded walls on the inside...
There are varying word lists-some repetitions, some new words-at each of four levels of difficulty. In addition, the machine plays word games, and can put messages into code. (It also spells any word aloud, when the proper buttons are pushed, and children discover quickly that when improper buttons are pushed, bad words are spelled. The shock value is considerable when the pleasant mechanical voice pronounces "Eff, You, See ...") Speak & Spell, which sells for $64.95, was dreamed up by a Texas Instruments products engineer named Paul Breedlove, who had worked in voice synthesis and thought that the concept might...
...machine's distinctly machine-like speech that is the dazzling gimmick. Turn the doodad on, and it says, dropping each word like a cinder block, "I- am- Fidelity's - Chess - Challenger - your -computer - opponent." The speech is by no means as friendly and natural sounding as Speak & Spell's, but it is meant to intimidate adults, not encourage children. The voice has no great utility, except as a signal that the machine has finished cogitating and is ready to play...
...screen), a descending scale of cheerful beeps is heard. The trouble with Bambino's products is that while the gadgetry is brilliant, the games themselves are not very interesting. The problem is not restricted to Bambino; an observer suspects that in many cases (Microvision and Speak & Spell are notable exceptions), the engineers who made the toys have had more fun than will the kids who get them...