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Word: spendings (lookup in dictionary) (lookup stats)
Dates: during 2000-2009
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Usage:

...Shop and Courtney Hunt's Frozen River, which took home the top prize at the 2008 Sundance Film Festival. After a long bout with thyroid cancer and complications that left him unable to speak, Ebert made his first public appearance in nearly a year at the 2007 Ebertfest. "We spend too much time hiding illness," he wrote in a press release, issued just prior to the fest. "There is an assumption that I must always look the same. I hope to look better than I look now. But I'm not going to miss my Festival." TIME interviewed Ebert...

Author: /time Magazine | Title: Ebertfest: Roger Ebert's Very Own Film Festival | 4/22/2009 | See Source »

...willing to spend the money because it’s the right thing to do,” she said...

Author: By Liyun Jin, CRIMSON STAFF WRITER | Title: Local Stores Celebrate Earth Day | 4/22/2009 | See Source »

...though FlyBy can only puzzle over why anyone would want a pesky friend tagging along and diluting Wallach and Drummery’s attention). Whereas zealous fans are capped at buying five of the other packages, there is no purchasing limit to this package. Meaning that you can technically spend the rest of your life bushwalking, rhino tracking, and gazing into Serengeti sunsets in the company of D.A. and Maxwell...

Author: By Liyun Jin | Title: Sweat, Slumber, and Safari with Chester French | 4/21/2009 | See Source »

...total strangers from the other side of the globe we meet on MySpace or in chat rooms, we have been separated from the people that matter. According to a Stanford study, those who use the Internet frequently—an estimated 31 percent of the U.S. population—spend an average of 70 minutes fewer per day interacting with family than those who use the Internet less frequently...

Author: By Aixin Wang | Title: Unplug and Disconnect | 4/21/2009 | See Source »

...Many of us are so addicted to instant messaging or updating our Facebook albums that it can be hard to tear ourselves away from our precious technology long enough to spend time with real people. The enormous growth in membership in time-consuming online games such as World of Warcraft and Second Life is indicative of this problem—Second Life alone has 1.3 million users who log in per month. Many live in this virtual reality, paying real money for brand-name products or even marrying other characters within the game...

Author: By Aixin Wang | Title: Unplug and Disconnect | 4/21/2009 | See Source »

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