Word: starcraft
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Dates: during 2000-2009
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...industry is already predicted to grow—not shrink—during this economic recession, and, as many competitive games reward high levels of skill and talent, it was inevitable that eSports would come into being. Despite the superficial differences between athletic sports such as football and competitive StarCraft, both activities have achieved great popularity and generated entire entertainment industries because they tap into the natural human desire to enjoy and identify with excellence. The CSL might not ever attract the same eSports following in North America that the OSL and MSL enjoy in Korea, but I will certainly...
...Instead of pads and helmets, this sport merely requires a computer, keyboard, mouse, and Internet connection. These tools are standard for any college student, and travel costs are negligible, since the opposing teams can play each other online. The game is “StarCraft: Brood War,” and by starting the Collegiate StarCraft League, the Princeton gaming club, “SmashCraft Heroes,” might be setting a new precedent in North America. However, it follows a model that has been tested for years elsewhere in the world with incredible results...
...South Korea, “electronic sports,” or eSports, is an $81-million-per-year industry. The bedrock of this relatively recent phenomenon is the game StarCraft, published in 1997 by American company Blizzard Entertainment (now Activision Blizzard, a Viacom company). There are four major StarCraft tournaments that play three seasons annually, at around two months per season. The matches are recorded in front of a live studio audience (comprised mostly of high-school-age female fans) in one of the high-tech “eSports stadiums” sprinkled across Seoul. The footage is televised...
...StarCraft player in Korea may not be perceived at the same level as Tom Brady or Manny Ramirez are here, but they are certainly well known among the younger set and rakes in over $100,000 per annum. Professional StarCraft players in Korea—players with pro gaming licenses—are paid yearly salaries on an average of $20,000 per year just to compete in a computer game, with top players earning more. Ever heard of Lim Yo-hwan, also known as “SlayerS.BoxeR”? Additionally known as “Terran Emperor...
...connection. An electronic friendship blossomed. But before sharing meals, holding hands, or even meeting, they waged war against each other. “During freshman week, we played a computer game against each other before we met,” Ali said. The game was “Starcraft,” and that first cyber-date was short-lived. “He beat me in about a minute or a minute and a half,” she said with a laugh. Soon after, they met in person. Within weeks, they were dating. The relationship has gone...